Author Topic: Override material preserve opacity maps  (Read 19185 times)

2015-10-28, 01:30:32
Reply #15

mtanasiewicz

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2016-05-08, 18:47:33
Reply #16

Ondra

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Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-06-09, 16:02:04
Reply #17

mtanasiewicz

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One of the topics have been marked as resolved, but the respect opacity maps function still isn't present in 1.6. Ondra said 1.5 is believable. I'm waiting for this really simple thing for a long long time... Is it dead?

2017-06-09, 20:05:19
Reply #18

Ondra

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nope, will be done
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2020-06-29, 02:39:04
Reply #19

DPS

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+1 for opacity map in override preserve list?

In Arch Viz rendering it would seem logical that you can use an override material and preserve the silhouette and correct shadowing of the scene. Such as opacity mapped screens and leaves. 
Specs: AMD 1950X, Aorus Gaming 7 x399, 64GB RAM, 1080ti. Win10, Max 2017, Corona 1.7.3

2021-11-10, 17:53:54
Reply #20

Visuali

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Here +1 too

I'm dealing with a complex building with perforated sheets of different sizes, and the client wants both standard and override renderings.
Unfortunately in Corona 7 this feature is still missing.

2021-11-10, 22:59:51
Reply #21

davemahi

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I was JUST needing this.

+1 here too