Hi,
after a lot of work under the hood, there is the new release of mayaToCorona.
Unfortunatly this version is a Windows 7 only version. I tested it on Windows 8 and it crashes as soon as you try to connect a texture file to a shader.
I'll try to find the problem, but because this will take some time, I thought it could be a good idea to give you something to play with on Win7.
Here is what's new in this release:
release 0.29
- Option to save renderstamp to file
- switched to new api
- added volume shader attributes for sss
- added alpha mode and opactiy for corona shader
- updated color mapping methods
- OSL: added ramp node
- OSL: removed color from nodes, vector only now
- fixed smooth mesh bug with multiple shaders
- refactoring of mesh/smooth mesh handling
- removed automatic error prone internal diffuse->color connection
- internal rebuild for independet OSL usage (swatches rendering)
- added fix for missing uv's. Warning will be printed.
- added warning for malformed Normals.
- OSL: fixed contrast in checker node
- implemented swatch rendering
- added viewport 2.0 diffuse implementation openGL only
- renamed iesProfile attribute (this means old shaders with IES profile will need a new assignment)
- bifrost motionblur seems to work now (but I had some problems as well, please give some feedback if it works)
Highlights are: ramp node implementation, smooth mesh with per face shading works, shader swatches show a rendered image, in viewport 2.0 you will se a good shaded result (no speculars at the moment).