This looks more like material/lighting setup issue to me. First of all, I would re-render both iRay reference and Corona render in completely linear output. Meaning no tone mapping on both of them.
Secondly, do you think you could post screenshots from both iRay and Corona materials for the tail light red glass as well as chrome used inside the light case?
First two things that come to my mind:
1, IOR on chrome material in Corona version is not high enough, and you could lower glossines a little if it's all the way up to 1. Even lowering it to 0.9 can light up the chrome a lot. For IOR, try to set it all the way to 999, and make sure reflection color is 100% white.
2, Since corona uses different colorspace, it's possible to set colors so strong and saturated they are out of visible spectrum. I am not sure if you use refraction color or absorbtion for the red glass, but generally I would try to set value of the red color all the way to 255, and reduce saturation a bit, to something less than 230, just as a test.