Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: filipskrzat on 2015-10-19, 19:58:15
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Hey guys,
I have problem with display of built-in 3dsmax maps ( noise, splat etc)
it displays in viewport one way and render the other (in different scale mapping)
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This a general limitation of max. Procedurals need to be created at rendertime, it never worked correctly in the viewports.
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That's what I thought whole my life, had to ask.
thanks
rendering procedural map, saving it and using later is more predictable
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If it works the same with other renderers, it's not Corona-related.
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Exist nice script by Neil Blevins - texmapPreview: http://www.neilblevins.com/cg_tools/scripts/3dsmax/soulburnscripts.htm