Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: filipskrzat on 2015-10-19, 19:58:15

Title: 3dsmax default maps
Post by: filipskrzat on 2015-10-19, 19:58:15
Hey guys,

I have problem with display of built-in 3dsmax maps ( noise, splat etc)

it displays in viewport one way and render the other (in different scale mapping)
Title: Re: 3dsmax default maps
Post by: pokoy on 2015-10-19, 20:24:11
This a general limitation of max. Procedurals need to be created at rendertime, it never worked correctly in the viewports.
Title: Re: 3dsmax default maps
Post by: filipskrzat on 2015-10-19, 20:26:47
That's what I thought whole my life, had to ask.

thanks

rendering procedural map, saving it and using later is more predictable
Title: Re: 3dsmax default maps
Post by: maru on 2015-10-20, 11:38:20
If it works the same with other renderers, it's not Corona-related.
Title: Re: 3dsmax default maps
Post by: Siger on 2015-10-21, 23:34:52
Exist nice script by Neil Blevins - texmapPreview: http://www.neilblevins.com/cg_tools/scripts/3dsmax/soulburnscripts.htm