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Topics - art-MIXER

Pages: 1 [2]
16
I see about it so. Certainly over functionality should think more, which features can be added yet. But in general it should be something like this, push button switch on the top panel and pull-down menu on the right sidebar. I think it will give the opportunity to make an incredibly high quality stuff out of the box)


17
General CG Discussion / System units and Global Illumination
« on: 2014-02-04, 15:36:12 »
Hello everyone, I have a question - is there a difference in the calculation of global illumination by using different system unit ? For example, if the scene is constructed in centimeters and the same scene is built in millimeters , will result identical to the final image , both in time and in quality ? Thank you all in advance for your reply.

18
[Max] General Discussion / Corona AO
« on: 2014-01-20, 21:16:40 »
I do not know, talked about it yet or not. I have a suggestion to implement CoronaAO function similar Vray dirt to be able to not take into account the neighboring objects, and were generated only on the basis of its own relief object.
Here for example, I do not want to be that of the handle on the kitchen facade was generated stock and it would be great to be able to exclude other objects.







19
[Max] General Discussion / Select by material
« on: 2014-01-10, 13:45:08 »
A question of this nature - it's just not working for me the function "select by material" in the material editor, or this function is not yet implemented in version Alpha 5?

20
Gallery / Snow
« on: 2014-01-10, 12:13:00 »
While Christmas theme still relevant)
Little crystal clear snow from under the corona
The author of the original scene, my brother Vladimir Lysak https://www.facebook.com/vladimir.lysak.stealth, created it for rendering Maxwell renderer, 5.1M instances = ~300M Polys, and I asked the stage for comparative tests in the corona, that's what she gave us )
Postprocessing of a little glow and lens distortion in Nuke








21
[Max] General Discussion / Mapping shader in the viewport
« on: 2013-12-25, 12:58:31 »
Mapping shader in the viewport is planned in the future? convenient when you can visually understand whether there is reflection on the material and the degree of blur reflections )


22
Help me understand what my problem is, constantly had to overcome any difficulties with the renderer. Please portals gave some strange stains on the walls, and the method of exclusion revealed rid of it. Like everything was rendered without any spots, but the noise does not go away for very long, just long catastrophically. Help to find and solve the problem:


23
[Max] General Discussion / sRGB mode
« on: 2013-12-18, 12:55:49 »
hello everyone
Please tell me , how do I make it so that would result in rendering VFB displayed with gamma 2.2 ( by default ) but write OpenEXR file for compositing with gamma 1. In Vray I used in the settings of color mapping ( do not use ... ) and display mode sRGB, to display the result with a gamma of 2.2
So I get the original file with gamma 1 and opening it in AE or Nuke, it displays correctly , and in the case of the Corona he writes a file with gamma 2.2 and it turns into double conversion compositing . How to make a save with gamma 1 and the map in the VFB, mode sRGB mode ?

24
[Max] Resolved Bugs / Strange spots on the geometry
« on: 2013-12-17, 08:04:09 »
Strange spots on the geometry. Quite incomprehensible nature of these spots. Maybe there is this explanation?

Alpha 5


25
[Max] Resolved Bugs / Emission points on the fabric
« on: 2013-12-15, 22:34:04 »
Model curtains without errors, but it can be seen in terms of emissions or the environment.
At first I used a small displacement on the curtains, 5 mm and thought the problem in displacement.
But when I turned it off, the problem remained. Maybe I'm doing something wrong in the materials, but I think I have a pretty ordinary stuff.







26
[Max] General Discussion / AutoSave path
« on: 2013-12-15, 19:15:18 »
Please tell me how it works and where it autosave defaul saves in what format? whether it is possible to assign the format autosave and specify its path? ( Sorry for the Google translation)

27
[Max] General Discussion / Emission units
« on: 2013-12-13, 21:03:20 »
I would like to know the material parpmetr Emission Corona has specific units or now everything is measured in "parrots"? Thanks in advance for your reply.

28
Work in Progress/Tests / art-MIXER WIP
« on: 2013-12-12, 15:13:11 »
Hello everyone, I decided to test the crown to alter one of the old projects. Overall not bad, but I had some difficulties in creating materials tissues. Need practice in this issue )


29
Gallery / The first test of the corona
« on: 2013-12-09, 21:10:52 »
Hello everyone, I look people contagious tests, also decided to touch, making carpet for the project and decided to experiment with the corona. Impressions are very positive, now I think to try to make the project completely under corona )


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