Chaos Corona for Cinema 4D > [C4D] Bug Reporting

Team Render Object ID

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LucasW:
I encountered a Problem where with Team Render each rendernode calculates different Object ID colors that fucks up my workflow and I need them to keep the same color.
I am working in Cinema R21.207 with corona Version 6.0.

I attached 3 different object ID states.
I am not sure I can share the scene 'cause it is an ongoing project and may contain sensitive 3D data from our client.

Beanzvision:
Hi Lucas, If the masking ID is set to "Material ID" and each material has a unique name ie: 1,2,3,4 etc then the colour combination shouldn't change for each render.

Beanzvision:
If there is more than one material with the same name then these will be "merged" in the multi-pass render as shown below. Note that 3 of the 4 materials share the same name. I hope that helps! ;)

LucasW:
Thanks for the reply.

However this won't really help me, since I need Object IDs not Material IDs. Since objects with the same material will merge to one color, but I need to mask every object individually. I could apply different materials to every object, but that would be total overkill for a function that works out of the box in the 3ds max version.

LucasW:
Any update on this? I think this is a serious issue that my 16 rendernodes are all calculating different object id colors. How am I supposed to colorkey like that when the footage "randomly" changes colors? I am working on another Project now that has the same issue.

I almost missed my last deadline due to having to render the IDs locally on only one machine.

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