Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Namik Pirkic

Pages: [1] 2 3 4
1
Hello Avi :)

Working fine - Correct.

Not working fine - Using Pulze or any other Render manager (for example, Backburner - tested it thoroughly before moving to Pulze).

- I'm using 3DS Max 2024;

- I'm using the latest stable version of Pulze RM;

- When using Corona DR without Pulze, everything is okay (although I didn't have time to test all the scenes with Corona DR only);

- This issue is appearing in every third or fourth scene (sometimes it is a simple scene like a product shot, sometimes is "normal" interior scene, and sometimes it is a large exterior scene);

- When using Pulze RM, the network speed is okay, the scene is being transferred really fast, RAM usage is okay (the system is using the same amount of ram as it is was being used when I tested the scene on standalone rendering on the WS), and Disk usage - I'm not sure what you mean. I have more than enough free disk space on the node (above 250GB of free space);

- Render node power settings are all maxed out, it is not on a power-saving plan;

- I hardly doubt that there is any background process that could be doing some interference (on the Render node, I only have Win 11 WS, 3DS Max 2024, Corona, and Pulze installed).

Regards,

Namik.


PS, I have also tried pasting this "int progressive.boxScramblingPassLimit = 1000" into the dev rollout, and this is the graph (please see the attachment)

Also, upon checking 3ds max process priority, I could see that it has been sat to "below normal" automatically.

PS 2:

I have tried to tweak 3DS Max priority settings with the Process Hacker and managed to leave it automatically at "High", but still, the CPU usage looks jagged, with lots of drops, etc. Please see attachment number 2 (I have marked with red important stuff on the screen: priority, CPU usage, and the estimated rendering time). As for the estimated rendering time, my WS (Ryzen 5950x renders this scene in the same amount of time. Targeted noise threshold is 3%). So, my guess is that the dual Epyc setup should eat this scene in 2-3 minutes at least?

PS 3:

Now, what I did was to only take one asset from the scene and copy/paste it to the new fresh 3DS Max scene, setup the lights, set it to 2000px resolution and 3% noise threshold. Copied the scene directly on the Node and ran in there (double click on the scene file and just press render), and now the results are even weirder. Now the CPU usage is constantly at 100% but the render time estimation is longer (I really can not believe that I'm seeing this). Please see attachment number 3.

2
Hello all :)

I have a strange issue with my render node.

I'm using Pulze Render Manager to send the scenes from my WS to the Node for rendering so that I can have the WS free for work.

In some of the scenes that I send over to the Epyc node with the Render Manager (most of the time I'm using Pulze RM, but from time to time I tend to use Backburner as well), I can really see the swift render times (Corona using all cores at 100%), while in some cases the CPU usage drops only to one CPU or it's still using both CPUs but not all the cores, OR (this is the most frequent issue), it is using all the cores but the performance is jumping from 0% to 100% every few seconds and there is an idle drop between the peaks, so the performance graph is looking like a hair comb. Priority is set to normal although I have tried changing it to High and above but it seems that nothing helps.

Some scenes render really really fast (around 10-15 minutes for 4K render to finish at 3% noise threshold), while some (usually) simple scenes, take 30-45 minutes to render in 4K resolution on the Epyc node, while on my WS which has 8 times fewer threads, they render even faster.

When rendering on my WS (Ryzen 5950x, Win 11 Pro, 128GB Ram), the Corona is using 100% CPU power all the time.

When using DR, both WS, and Rendernode are using 100% CPU power. I tend to stay away from the DR bcs I like to have my WS free for work while the Node is supposed to do all the rendering alone.

Forgot to mention, I'm using the latest Corona 10 with HF1. Both machines have more than enough ram, both machines are using Win 11 (the Epyc is using Win 11 WS).

Before posting this I did search the forum for known issues of this kind and according to the forum posts, issues like this were supposed to be resolved a long time ago.

Tested the Epyc node with Cinebench, Old Corona benchmark, New Corona Benchmark, Vray Benchmark, all of them are using 100% of CPU power.

Went to the Corona System Settings (please see the image below), and everything seems to be in order.

Could anyone throw some insight?

Really appreciate all the feedback :)

Thanks,

Namik.


3
I meant to say either downloading the library assets via installer or manually downloading them takes A LOT of time. the transfer/download rate is really slow.

4
Hi :)

I did try that but without success :D still it's reaaaaaaaaally slow

5
Hello good people :)

I had to reinstall Corona and upon new installation, when it comes to "Downloading additional installer data", the download takes forever (so far it downloaded barely 2.8GB for 10-15 minutes)

My computer is connected to the router via cable, I have checked Speedtest and everything is fine (my connection is around 250Mbs).

Is this a known issue, bcs I remember that it used to be the really fast process (right now, the speed of the download from the Chaos server is around 32Mps)

Thanks,

Namik.

6
Hardware / Re: Dual Epyc 7742 Build
« on: 2023-05-14, 19:00:20 »
Hi there :)

Thanks for the link Juraj! Will do of course :)

But as my friend said, if it supports server os’s, then the regular os should be supported as well 🤣

Ps, quick search on the forum you’ve directed me to:

https://forums.servethehome.com/index.php?threads/installing-client-desktop-versions-of-windows-on-systems-with-amd-epyc-processors.39281/

7
Hardware / Dual Epyc 7742 Build
« on: 2023-05-14, 16:52:27 »
Hello people :)

I’m building a dual Epyc 7742 setup.

I’ve got it all figured except which OS to put on my mobo of choice: Supermicro Supermicro Motherboard H12DSI-N6 SP3 socket.

Tried searching for supported OS list on Supermicro website, and this is all I’ve got:

https://www.supermicro.com/Aplus/support/resources/OS/OS_Comp_H12_EPYC7002_7003-DP-1.cfm

I’m confused as it appears that there is no Win 11/ Win 11 Workstation OS support 😁

If someone with the experience could give me some solid guidance or advice, it would be much appreciated.

Thanks :)

8
Hi there!

Thanks a lot for the updated version! Really useful script. However, after some time (maybe a month or something like that), when I click on the script button it only gives me the curve over the screen with no actual UI opening, and I can not disable/hide the curve unless I restart the scene :(

Any clues about that?

Thanks a lot,


Hi :)

yyeah, that trick worked! soo happy that I can use it again! :D

Thanks a lot :D
Namik.

Hey Namik, sorry to hear you're having issues. That sounds pretty strange though as I wouldn't expect it to work for a while and then stop. Maybe there is a chance the UI window for the script has moved off screen? In this location: \AppData\Local\Autodesk\3dsMax\2022 - 64bit\ENU\scripts\ you can find the ini file for the script "imagecomphelper.ini", there is a line towards the top pos=[xxxx,yyyy] (x and y will be numbers) if you change the numbers it will change where the UI opens.

There is also an updated version of the script on our website that maybe worth trying:
https://thefactioncgi.com/the-faction-blog/2021/1/20/free-script-image-composition-helper-for-3ds-max-updated

Let me know if that fixes it.

it works! :D

thanks a lot!

9
Hi there!

Thanks a lot for the updated version! Really useful script. However, after some time (maybe a month or something like that), when I click on the script button it only gives me the curve over the screen with no actual UI opening, and I can not disable/hide the curve unless I restart the scene :(

Any clues about that?

Thanks a lot,

Namik.

10
Hi George :)

Sorry for late reply.... yeah, currently I have 3dl and pf3 luts.

Regards,

Namik

11
Hi George :)

Yes, of course, sorry for not doing that in the first place. Here is my issue (please check the attachment).

So, after upgrading to Corona 8, almost all of the luts (including ones that come with Corona installation), became unusable... :(

BUT, maybe this has something to do with it: I've been trying to find why is that so and apparently no matter where I copy the lut folder and try loading luts from that location that folder is always "read only", and when I untick that and hit apply the luts become available but only for a short time so it was still bugging me and then I have discovered that when I uncheck "read only" button and hit apply/ok, after few seconds the folder becames "read only" again xDDD well, I've been searching that over google and it might be something with that stupid Windows security, policies whatever.

There, I hope I've given you some clues :D




Hi guys :)

I have the same problem :( tried moving lut folder to the desktop but no help :(

Regards,

Namik

Can you please clarify what is the error specifically? There are two different errors posted in this thread, thank you!

12
Hi guys :)

I have the same problem :( tried moving lut folder to the desktop but no help :(

Regards,

Namik

13
Hi there :)

since this is the thread about IR, I might have something to add or to report. when in IR and if I wannt to change the color/temperature of certain lights, when I click on the color box/field the VFB starts to blink and following behavior is like this:

a) the VFB starts to blink for a few seconds (5-10 I think that the time of the blinking is related to the number of lights in the scene), and then the IR starts again;
b) the VFB starts blinking and afer the blinking is done, it resets VFB like it's window size was smaller than I've set it to be.

And yeah, I somehow find that the IR is kinda slow compared to the older Corona versions

I'm using Corona renderer 7 (with the latest hotfix), on Ryzen 5950x, 128GB of RAM memory and RTX 2060S.

Edit, it's all fine now in Corona 8 :)

14
Gallery / Re: Villa Savoye
« on: 2022-02-01, 11:30:17 »
Hi there :)

Thank you very much :)

Regards :)

15
Gallery / Villa Savoye
« on: 2022-02-01, 10:35:32 »
Hi all :)

Villa Savoye

Pages: [1] 2 3 4