Well, after having followed the hints and tricks mentioned above, I managed to get some caustics in my test render. But the bad news is that I get these white artifacts even after 3 hours of rendering on my dual xeon. Any idea on how I could get rid of these or what might be causing them? I just used a simple HDRI setup for fhe lighting.
Thank you.
No easy solution this time. It's an experimental render engine, that is ultra naive.
Sampling into a pixels works by averaging the cast sample with the previous result. A reflective ray with a >255 energy will take days to average out against the only 128 blue. These are extreme fireflies.
This is usually solved by blocking rays from having high energy with the
MSI option. Problem is, that BiDir doesn't honor that option and Caustics are by definition high energy rays and thus you can't really use that option.
So you have to do it manually in post. You may be lucky to be able to just crush that information inside the Corona VFB, by looking at the intensity of the firefly with right click and setting Highlight compression to roughly the roughly same amount + some more to get it under white.
But most likely that will look aweful, use Corona's built in firefly filter option.
or
Export as any HDR format.
Either:
Go into Photoshop and try Median Filter with 1px or 2px amount, or
Use any firefly filter like
ArionFX's Despeckle, or
Use Burntool to paint the Fireflies to 0-255 range by hand.
edit:
Remove Outliers filter in ImageJ worked wonderfully.
(I'm sure you can find many other tools, currently programming with it, so had it on my desktop :D)
Free tool, can download it here.
« Last Edit: 2016-11-17, 09:48:37 by SairesArt »
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