Please check this article covering the risks of using daily builds: Daily Builds FAQIf you are familiar with the daily builds and know how to use them, download the newest one here:
corona-10-3dsmax-daily-2022-11-25.exeNew- Corona now correctly resolves in which volume the camera lies. The camera can also be given a non-zero physical size, in which case the camera might lie only partially in one volume (e.g. camera half-submerged in water)
- Clouds lighting now depends on the sun color intensity and direct input color settings (if selected in the sun properties)
- Decal Fit to Bitmap's aspect ratio function now takes into account also cropping present in bitmap (both Corona’s and 3dsMax’s bitmap)
- Added warning to LightMixSetup dialog, when some Light select element contains invalid filename character + replace those characters with '_'
- Added option to automatically create lightmix elements by 3dsmax layers
- Added tonemap control viewport shader (as no-op)
- Added ColorCorrectMap display in high quality viewport
- Added button to batch load maps in the multiple environments dialog. It works similarly to the one in Multimap
- User can now set how volume (volume material, sky volume effect and volume grid) interact with alpha channel. + Semi-transparent volumetric effects now also contribute to alpha channel for rays not hitting anything
- Added include / exclude toggle in the right mouse button menu for exclude lists
- Added tooltips for "+, Reset, Preset" buttons in Tone mapping
- CIE - Added tone mapping error reporting when loading an image
Optimisations- Improved performance when rendering with masks
- In cases where the user includes just a small object and the rest of the scene is not rendered we get up to 600% speedup. In non extreme cases it leads to around a 10% speedup
- Improved caustics for higher resolution renders
ChaosScans- "V-Ray" mentions removed from the material information
- Material is transparent unless some file is loaded, to be consistent with V-Ray
- Added custom bump and displacement slots to CoronaScannedMtl
- Fixed incorrect albedo (displayed as red in albedo render element)
- User can now drag drop vrscans file into the dialog and it will load it
- Added drag&dropping an image accompanying the vrscan file open the vrscan file
- Added support for triplanar mapping in CoronaScannedMtl
- Removed legacy mtsc format from the file explorer filter
- We now show the preview of the material in 3ds Max viewport
Changes- Re-Enabled out of core textures by default
- CoronaGUI license is released when another renderer is selected
- AO map: improved wording for include/exclude options
Fixes- Fixed an issue with low CPU usage with CoronaAO and CoronaRoundEdges in IR
- Fixed rare crash occurring when IR is restarted during parsing
- Improved conversion of VRayMtl SSS to CoronaPhysicalMtl
- Fixed: Noise limit working incorrectly with black environment + fisheye camera in user scene, leads to infinite rendering
- Prevented crashes when there is nullptr Atmospheric when a plugin is missing (it will still crash in 3dsmax on opening atmospherics dialog though)
- Fixed issues with material editor previews being much slower to load than in Corona V7
- Fixed support of PhoenixFD in Corona 10 + removed PhoenixFD 3 support
- Fixed DR - Assets that can be found on node are not downloaded anymore
- CoronaMix map should no longer change the randomization when it is plugged into CoronaUvwRandomizer anymore
- Fixed: Viewport Performance is slow when Corona light IES has missing path
- Fixed: "Show in folder" RMB option sometimes opening incorrect folder
« Last Edit: 2022-11-29, 11:44:43 by Kris H »
Logged