I am a bit confused about this matter. I haven't paid attention to the term "Color Space" when loading HDRI-files. REALLY. I haven't.
I just noticed that different Color Space-settings in the Vray HDRI loader give very different results.
I have been thinking many times that some of my renders are very flat.. And as I saw this difference, I started to think is there some rule when loading HDRI-files?
Corona settings says "Defines: Wide RGB" - So should, when loading HDRI-files to Vray HDRI-loader, should I check the Color Space to be "From 3dsmax" ?
I have been using inv gamma - because it is the default when loading files. And this here confuses me, why is it inv gamma (default) but when changed to sRGB or "From 3dsmax"
the rendering is much better.
I was up last night testing, I have the 6 studio HDRI-files from (cant download the files anymore, but they are very basic HDRI-setups):
http://www.cgrecord.net/2012/07/download-free-iray-studio-scene.htmlAs I switched from Mental Ray to Corona, I also started to use Vray HDRI-loader. So last night I tested, plane + some teapots + Corona interactive.
I made one Vray HDRI-loader and one basic 3dsmax bitmap-loader, both with the same file and no settings changed. As I dragged them to the enviroment slot,
the Corona Interactive showed very different results.
The file attached is the very first Color Space-test with a synth I modeled 2014. As I saw the results I started to think have I been rendering wrong for so long time :(
I have Gamma enabled 2.2 + materials/color selector checked too.
2nd thing which confuses me is:
I bought the Corona Interior Scenes from Evermotion, they render very nice always but they have bitmap output at 1.
When opening them in Photoshop they open dark. If I render and save as .png-file, should the bitmap output be at 1 as in the Evermotion-files. Normally I save without
adjusting anything and the files open in Photoshop as they are in the Corona VFB.
Suggestions? Links to tutorials? Books?