Poll

3 features you want the most:

Tiles map
31 (6.7%)
Further imrpovements to Corona Image Editor
8 (1.7%)
Significantly faster DOF (Depth of Field) rendering
25 (5.4%)
Sketch/Toon/Stylized shader
29 (6.2%)
Dedicated CarPaint Shader
7 (1.5%)
Dedicated fabrics shader
27 (5.8%)
Lightmix extended to materials, textures, ...
27 (5.8%)
Interactive rendering in 3ds max viewport (with gizmos, object selection, manipulation, ...)
16 (3.4%)
Rendering memory usage improvements
16 (3.4%)
Speed of rendering improvements
42 (9%)
Speed of interactive rendering improvements specifically
31 (6.7%)
GPU/Hybrid rendering
88 (18.9%)
Stability improvements (bug fixes)
12 (2.6%)
Improvements to caustics
23 (4.9%)
Thin film/coating shader
5 (1.1%)
Parsing performance optimization (e.g. for animations)
40 (8.6%)
New and better frame buffer (docked and floating)
23 (4.9%)
Further improvements to Chaos Scatter
15 (3.2%)

Total Members Voted: 178

Author Topic: The most wanted feature?  (Read 524744 times)

2018-11-04, 20:57:35
Reply #555

Jpjapers

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Clearcoat too please.
Getting a bit silly that its been asked for since beta and not addressed. Doesnt even seem to be on the trello.

Added to the roadmap : https://trello.com/c/JSS9VS64/161-clearcoat-material

So it has. Great news!

2018-11-06, 01:24:50
Reply #556

Jpjapers

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Glad to see the poll reset has brought some new stuff to the top

2018-11-06, 11:21:26
Reply #557

Juraj

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I seriously couldn't pick my top 3 :- D Outside of advanced PBR shader (with metalness workflow option, integrated Coating, Fabric Sheen,etc..), better tonemapping (proper filmic or something else), and caustics (real functioning) I would love to see Geopattern and GPU stuff as well.
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2018-11-06, 11:32:21
Reply #558

alexyork

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I've said it before, but I think real, realistically usable caustics will actually bring about quite a significant improvement in image realism and aesthetics across CG as a whole, so this will always be at the top of my list.
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2018-11-06, 12:50:12
Reply #559

Ondra

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added one new crazy idea...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2018-11-06, 13:04:25
Reply #560

Kalopsia

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added one new crazy idea...

jajaja for that we would all need quantum computing XD
Rendering since 2014

2018-11-06, 13:17:11
Reply #561

Juraj

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Not so crazy, it works fantastically in Blender, but ugh....Blender UI. Never ever gonna be friends.

Of course, would be amazing if this ever made it into 3dsMax. Can ever Corona do it ? Or does Autodesk need to be begged to collaborate.
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2018-11-06, 17:04:03
Reply #562

Jpjapers

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Love the idea Ondra. Would be sp cool but not as useful as the PBR Material and geopattern nudge nudge wink wink know what i mean? ;)

2018-11-07, 16:18:55
Reply #563

maru

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Not so crazy, it works fantastically in Blender, but ugh....Blender UI. Never ever gonna be friends.

Of course, would be amazing if this ever made it into 3dsMax. Can ever Corona do it ? Or does Autodesk need to be begged to collaborate.

I'll just leave this here...

Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2018-11-07, 17:31:54
Reply #564

Fluss

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OK, that's fancy! But that's typically the kind of stuff that will remain on the bottom of my most wanted feature list. You know, the kind of stuff that works well with a teapot and a cylinder but not that much with a real production scene...

Let's concentrate on what offer real value and most importantly fix things that are not working properly since ages (like reflection override for example).

2018-11-07, 19:58:49
Reply #565

Frood

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and most importantly fix things that are not working properly since ages

This should be added to the poll.


Good Luck



Never underestimate the power of a well placed level one spell.

2018-11-09, 05:05:46
Reply #566

Njen

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and most importantly fix things that are not working properly since ages

This should be added to the poll.


Good Luck
Like the Layered Shader!

2018-11-09, 09:52:27
Reply #567

Frood

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Like the Layered Shader!

Like

- RTT via BB or DR not working
- CoronaWire size acting weird approaching vertices
- CoronaBitmap missing IFL support
- Distance map issues
- Denoise "rest" LS-Element
- Broken animated camera shifts
- Glass material override exclusion inside MS-materials
- Excessive noise with scene overrides
- Wrong screen mapped environment reflection handling
- Wrong results from maxscript calls in prerender events
- IFL updates in IR not working when used as submap + crashes if not
- <add_your_most_wanted_fix_here>

I have not listed fuzzy regions because I'm not aware of the current state (they have been unusable for me the way they worked - introduced with Corona 1.6 btw. but afaik they weren't touched since).


Good Luck



Edit: Yippie! We've got a "Rest" RE in V4 dailies!
Edit: Yippie! Glass material override in MS materials works now!
Edit: Yes! Crashes with IFL as submap are gone - IR updates still not working but hey...
« Last Edit: 2019-03-29, 19:08:39 by Frood »
Never underestimate the power of a well placed level one spell.

2018-11-12, 21:43:07
Reply #568

actrask

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+1 on IFL support in CoronaBitmap

2018-11-14, 12:55:25
Reply #569

Rimas

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I'm a GPU kinda guy who uses FStorm a lot nowdays (got a pair of 1080Tis and a pair of 2080Tis), so any GPU acceleration is a welcome addition in my book :)

I think tonemapping is fine in Corona, I never felt like I'm not able to achieve something there, so that's fine.

My top 3 would be Caustics (been asking for a loooooong time....), GPU features and Speed improvements - renders can never-ever be too fast! :)
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