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Messages - pixteur

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[Archive] Chaos Corona for Maya / Re: mayaToCorona 0.45
« on: 2015-11-12, 09:42:48 »
I like it in the shader too. Like in MODO. It saves some time wireing all that up.

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Porting and API / Re: Corona for Modo
« on: 2015-09-29, 14:23:23 »
I love MODO, great modeler and renderer. But for interiors or tricky GI it's slow. I used Corona on Max and fell in love. I currently rent Max and Corona everytime I have a job that is a good fit. I'd love to have it in MODO then I'd get 4x licenses...


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[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-02-26, 00:40:14 »
Good to know, just finishing up a really large viz job with them and the last renders are going on the farm tonight. Once I'm free and clear of the job I'll put 1.0 through its paces locally and on rebus. Looking forward to it.

I must say as a longtime Maya and MODO user I really love this engine. Corona saved my butt on this job, MODO just couldn't  handle the GI I needed, way too slow and noisy. I transferred the job from MODO to max/corona (which I didn't know how to use 2 weeks ago) and now I'm cranking out great stuff at light speed. The day you release Maya and MODO versions I'll be getting both for my entire studio.

Rebus can you let us know when 1.0 is operational on the farm?

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[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-02-26, 00:19:33 »
When will you support the newly released corona 1.0 ?

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Porting and API / Re: Corona for Modo
« on: 2015-02-14, 18:33:01 »
I'm a pretty experienced MODO user and have been testing vray for MODO beta. On some current arch viz work the MODO renderer (which is great for many things) just could not cut it for my interiors. The Vray beta is not solid enough to use in production, and I hate how much you have to tweak it. I transitioned the entire job to Max and corona and it's been rendering fast and I'm quite happy. It's convinced me to hold off purchasing vray for MODO when its released... hoping for a corona/MODO version.

The Corona maya alpha and the hope for a MODO version would be great. MODO is an up and coming star free of lots of legacy issues and it's user base is exploding.

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[Max] General Discussion / Re: REBUS RenderFarm
« on: 2015-02-08, 12:07:57 »
Until the multilayer exr saving is supported, how do we save out all the corona render elements? I haven't figured that out, and the last job I ran on rebus they didn't save, all I got was a beauty pass and alpha.

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I'm a new max user, mostly a MODO and maya guy so I don't know if I can help. I think you'll have to open up each max scene and save out a .mat file or put them all into 1 .mat file. You'll probably want to organize your folder hierarchy and map paths ahead of time. Experienced max users, is this the correct workflow?

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