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Messages - TomG

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1
The only things that can play a part are:
Tone map settings, you didn't show us those, the exposure could be way down
Something is blocking the sun, this could be a partially transparent object, or a volume such as fog. In fact, we know the curtains are blocking the sun, so are they set up to allow enough light through? Are the interior lights working normally, what happens if you hide the curtains, that would be how to test if the curtain material is to blame.
The Sun size was changed from the default

Hope this helps!

2
Best bet would be sharing a scene with the material set up that causes the slowdown, and measures of actual speed with and without the extra detailing (it's easy for something to feel "10x slower" and not actually be that once measured... but then maybe it is 10x slower who can say, without side by side comparison :) ).

3
[C4D] I need help! / Re: Help with refraction please
« on: Yesterday at 19:18:06 »
Most welcome, and happy rendering!

4
[C4D] I need help! / Re: Help with refraction please
« on: Yesterday at 16:42:23 »
Depends on how it is set up, as to whether it gives the proper "surface, surface, air, surface, surface" in the end result, all as a single object. Would need to see the lathe to know, but if it gave this result sounds like it too was either not creating a single object, or it was not creating an outer, inner, gap, inner, outer surface set up.

5
TY for creating the ticket and sending in the scene there - that will be the place where the magic happens :) In other words, our team will work with you through the ticket to resolve the issue, especially since we have the scene which is always the most helpful thing when it comes to crashes.

6
Not something that we currently track. Feel free to let us know here of course as to how often you make use of it, like you just did!

Good to hear the Phys Mat presets are doing a good job of being the base starting point for things for you, definitely what we hoped for and intended.

There's no plan at the moment to allow for the creation of your own Physical Material presets (but you know the drill with feature requests lol ;) ). There is a plan to allow custom Cosmos assets, perhaps this year (so Corona 13 for us), which if plans and intentions over on the Cosmos dev side come to pass, will mean being able to add objects, materials, etc. of your own into Cosmos. We'd have to wait and see if that happens, and what it looks like / how it works when it does :)

7
Just lots of stuff needing doing before a daily comes out, big blocks of code that can't be released in stages; and then in combination with the last week or so being full of statutory holidays meaning things move to next week or so. On the plus side, should then mean a lot in that next update, including the first appearance of "export to Vantage" functionality.

8
[C4D] I need help! / Re: Help with refraction please
« on: Yesterday at 14:49:47 »
Your Boole needs "create single object" checked, else it will still be seen as two separate objects (making them appear as solid glass, not as one object with a thickness to the glass).

9
[Max] Bug Reporting / Re: Preparing geometry
« on: 2024-05-07, 19:53:07 »
Any chance of a copy of that scene? Via ticket is fine for privacy, https://support.chaos.com/requests/new

Failing that, can we have a fairly detailed description of what was going on? Did the Decal overlap 10s or 100s of objects, and it was accidentally excluding the two it should apply to and so was being calculated for 10s or 100s of objects? And on reversing that, so including those two, it was only being applied to two? What happens with no include / exclude where it just applies to all objects it overlaps, is that fast or slow?

Thanks!
   Tom

10
[C4D] General Discussion / Re: C4D 2024.4 Particles
« on: 2024-05-06, 21:34:00 »
Yep, understood that the cloner isn't used directly when rendering through Redshift (though very similar stuff is going on then, just built in to the UI without going through a Cloner as an extra set up step).

11
Gallery / Re: Nevada - Full CGI
« on: 2024-05-06, 15:08:12 »
TY for updating the link! Now I've been able to head there and hit the old "Appreciate" button :) Lovely work!

12
Would probably need to see the scene as would need to know the materials, the geometry, and other values in the scene set up (such as DOF). You can always send it in via ticket at https://support.chaos.com/requests/new.

If you don't want to do that, the only other way would be wiregrabs, screengrabs of all materials involved, of render settings, and of camera settings, which would be a lot of work for you :)

13
Gallery / Re: Nevada - Full CGI
« on: 2024-05-06, 13:34:45 »
Tasty stuff indeed! BTW the link to Behance doesn't work, looks like the truncated part (with the '...') is in the link and not just in the display text.

14
There just isn't the peoplepower to convert them, it would take much manual intervention and thus delay work on other things, so the solution is just to move them onto Cosmos as they are. After all, we wouldn't be revisiting them in the CML to convert them to Physical either, even if not moving to Cosmos. Any time developing materials would be better spent making new ones, anyway :)

PS - the CML will still be there, initially like today as part of the install, but in the future as a separate manual download and install if you really want it.

15
[Max] Feature Requests / Re: AI Post processing
« on: 2024-05-03, 15:33:36 »
No fixed date yet, it's being developed to work with Enscape first, and once working, then we'll look into making it available in V-Ray and Corona. This means it MIGHT be in Corona 13 toward the end of this year - but also it might not :)

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