Author Topic: Corona pattern  (Read 1446 times)

2023-02-18, 17:17:10

ianosss

  • Active Users
  • **
  • Posts: 83
    • View Profile
Hi. I'm trying to work out how to use Corona pattern.

I've made an object that I want to become a pattern. How do I make it so that its scale is the same as the model I've created?

I see on the video tutorial that the UV is a specific size the same as the object (10cm). How do you scale the UV map so its a specific size?

I would have thought by default the most intuitive way this would work is create an object and apply it to the pattern and it comes in at the same scale as it was modelled.

I'm creating square floor tiles. Is pattern the best way to do this or is Mograph or Chaos scatter better for this?
« Last Edit: 2023-02-18, 17:31:08 by ianosss »

2023-02-20, 11:35:23
Reply #1

Beanzvision

  • Corona Team
  • Active Users
  • ****
  • Posts: 3870
  • Bengamin
    • View Profile
    • Cormats
Hi there, please feel free to share an example for us. Have you had a chance to see our documentation on this?
https://docs.chaos.com/display/CRC4D/Corona+Pattern
Bengamin Jerrems l chaos-corona.com
3D Support Specialist - Corona l contact us
Corona Uploader l Upload
Portfolio l Click me!

2023-02-20, 15:55:18
Reply #2

ianosss

  • Active Users
  • **
  • Posts: 83
    • View Profile
Hi there, please feel free to share an example for us. Have you had a chance to see our documentation on this?
https://docs.chaos.com/display/CRC4D/Corona+Pattern

Thanks for the reply. At this stage I guess I'm trying to figure out how it works.

So if I model something at 10cm, how do I make it a pattern at 10cm. I can't figure out the UV side of things. How do I scale the UV map so its exactly 10cm also?

2023-02-20, 16:50:18
Reply #3

Beanzvision

  • Corona Team
  • Active Users
  • ****
  • Posts: 3870
  • Bengamin
    • View Profile
    • Cormats
Hi, did you check out the video in the article? It guides you how to use it. No need for guessing. ;) Literally, 1 minute into the video the tiling is explained. Please keep in mind that results are only shown when rendered, so you'll need to fire up the IR to view them. I hope that helps.
Bengamin Jerrems l chaos-corona.com
3D Support Specialist - Corona l contact us
Corona Uploader l Upload
Portfolio l Click me!

2023-02-20, 16:51:05
Reply #4

Stefan-L

  • Active Users
  • **
  • Posts: 514
    • View Profile
edit: did misread before,

here for the size related Q:  i think this isnt really possible unless you know the exact size of the base surface and set the tiling exactly according to a fitting value (must probably calculate a bit) you can also use the manual crop box size values to help define size and or space between the items.

so as an example, if your object is 10cm and the U length 150cm you can set tiling to 15, etc the scatter object will be 10cm in size then.
« Last Edit: 2023-02-20, 19:16:55 by Stefan-L »

2023-02-21, 11:17:40
Reply #5

ianosss

  • Active Users
  • **
  • Posts: 83
    • View Profile
Hi, did you check out the video in the article? It guides you how to use it. No need for guessing. ;) Literally, 1 minute into the video the tiling is explained. Please keep in mind that results are only shown when rendered, so you'll need to fire up the IR to view them. I hope that helps.

Yes I checked out the video thanks.

How does he make the checker board pattern 10 x 10 cm? When he goes to tiling its set to 1. Is the only way to get the tiling to work with the TIling U and TIling V? Because in the video it looks like it tiles based on the checker pattern? This has me confused. :( 

I have attached a simple scene for testing. I thought based on the video that the blue cirlce I've made should become a pattern with 5 circles along the U and V rather than just one large circle.

2023-02-21, 11:53:27
Reply #6

Stefan-L

  • Active Users
  • **
  • Posts: 514
    • View Profile
you need to use the pattern tiling setting inside the UV space tab. if you want 10x copies in u and v set tiling (IN pattern setting) to 10 for u and v (NOT in nat mapping setting of the base object)
« Last Edit: 2023-02-21, 11:57:29 by Stefan-L »

2023-02-21, 12:15:57
Reply #7

ianosss

  • Active Users
  • **
  • Posts: 83
    • View Profile
you need to use the pattern tiling setting inside the UV space tab. if you want 10x copies in u and v set tiling (IN pattern setting) to 10 for u and v (NOT in nat mapping setting of the base object)

Thanks for the info. :)