+ 1000
I requested this before, without any luck.
@mike288 - I think OP means a single object. Take an example: if you have scattered 200.000 grass patches and you need to turn them into Max-objects (i.e. for exporting to fbx), them you now end up with 200.000 objects, and a chrashing Max when trying to attach them all together. Instead it would be nice if we had the option to convert all scattered grass patches to one object with one click.
If you have scattered 2 different base objects, then you should end up with 2 objects, and if you scattered 3 different base objects, then you should end up with 3 objects etc.