Author Topic: First test renders on Sketchup  (Read 127435 times)

2015-12-06, 09:18:51

spadestick

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Happy to be on board with the beta testings...

I think at least 2 basic trays / toolboxes need to be created :

1. Corona materials toolbox (with along with emitter materials, SSS, combo materials, etc,).
2. Environment settings (HDRI skies, camera settings, sketchup's 2 point perspective camera match integration)

3. a possible future one could be batch rendering with time limit, plus DR network, and animation settings.


 
« Last Edit: 2015-12-24, 10:59:47 by spadestick »

2015-12-06, 12:27:07
Reply #1

spadestick

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another quick test...

sketchup has no native "reflection" setting under its materials toolbox - in fact it has nothing only a setting at 100% diffuse and transparency + colour blend, so often programs create their own to tether alongside the assigned material, and allowing the extra info to be saved into the main ".skp" file. I'm not sure how Corona will be doing this, but it definitely needs to be done.

2015-12-07, 16:24:42
Reply #2

Ryuu

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Thanks for sharing your thoughts and renders.

Material editor is planned for the near future. It probably won't be nearly as powerfull as the material editors in Max or C4D (not soon anyway), but there will definitely be more options than what SketchUp offers by default. We will probably be designing the material editor soon (in the following weeks), so any input on that topic will be more than welcome (best to start another thread with proper name for that).

Yes, all Corona data will be saved into the SketchUp .skp file. In fact the render settings are saved there already so if you save the scene after rendering, you should see the render options restored the next time you render the scene. If the settings are not restored, please report that as bug.

Quote
sketchup's 2 point perspective camera match integration

What exactly do you mean by that? The 2pt perspective should be fully supported (in case the current viewport camera is set to 2pt when the render is started). I see no reason to have that option in render settings when this is specified on SketchUp camera. Did I miss something in its implementation or is it sometimes needed to enable/disable the 2pt perspective mode just for rendering?

2015-12-08, 12:37:43
Reply #3

spadestick

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Thanks Ryuu,

I'm really really glad that you have a responsive and awesome team on board to develop Corona for Sketchup.

I do apologize! I didn't test the 2pt perspective as I was burnt too many times with the other renderers not having it I simply assumed (my bad), just tried it and this is indeed wonderful!

Also, I'd like to report that even Skatter is on board with you guys...



2015-12-08, 12:52:07
Reply #4

Ryuu

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No need to apologize. It may actually be my fault that I didn't realize that the 2pt perspective support is something special and should be advertised :)

Skatter uses pretty universal SketchUp API, so any other plugins using the same API should be supported as well. Skatter is however the only such plugin we have tested so far, so if you find Corona working with some other similar plugins, please let us know, so that we can include them in our internal testing. Big thanks to Thomas Hauchecorne (Skatter developer) for helping us integrating its support into our SketchUp plugin.

2015-12-09, 17:00:56
Reply #5

Ang

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Hi to all, first test, I´m very excited!!
It´s incredible to have corona in sketchup. Its not as far as corona alpha in 3DMAX but this promises.
Skatter doesn´t work on my sketchup 2015 with corona, I will try again.
I have had problem with textures because corona doesn´t recognize some textures and change the dimensions of these
And with large files sketchup has closed. Files over 200Mb.
« Last Edit: 2015-12-09, 17:19:19 by Angel G »
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2015-12-10, 14:30:28
Reply #6

spadestick

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Whoa that's a huge scene. Have you tried the clean up tool by thomthom?
With regards to dimensions of textures, I never scale any of my objects unless I know that is it a solid flat colour. Scales must be reset or the textures will stretch with them. Also you'll probably need to edit the component and mass paint component down to the faces or the textures won't register. I keep all my textures under 640pixels and currently as jpegs unless PNG is required for transparent textures, so that the file size remains small.

2015-12-11, 13:57:17
Reply #7

Ryuu

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Skatter doesn´t work on my sketchup 2015 with corona, I will try again.

Works for me in SketchUp 2015 (I didn't test it in 2016 though). If you could send me some test scene, I'll try to find the problem.

I have had problem with textures because corona doesn´t recognize some textures and change the dimensions of these

This is a known bug. For some objects the texture is scaled down. I haven't been able to resolve this issue yet, unfortunately. But as a work around, you can explode the group with incorrect texture and then recreate it again. This fixes the problem (at least it did for me on each occasion I encountered this issue).

And with large files sketchup has closed. Files over 200Mb.

The largest SketchUp file I have seen yet is around 20 MB. If you were willing to share such scenes with us, that would be great for our internal performance and stability testing.

2015-12-13, 23:45:21
Reply #8

Ang

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Hi Spadestick I have used clean up but it´s too slow with big scenes and I don´t usually use it.
Hi Ryun, I will send you a test scene with scatter. Respect the textures I will try to explode the group and recreate it.
Yes, of course I can share with you a scene to test it. One more thing: with heavy scenes when I run corona sometimes sketchup has been closed.
One question, where I can share you the scene?

This week I will do some test, I haven´t had enough time yet.
Cheers
« Last Edit: 2015-12-13, 23:56:38 by Angel G »
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2015-12-14, 13:44:55
Reply #9

Ryuu

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One question, where I can share you the scene?

You can use this private uploader to share data with us: https://corona-renderer.com/upload/

2015-12-18, 23:00:01
Reply #10

Ang

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New interior and exterior test
« Last Edit: 2015-12-18, 23:49:24 by Angel Galera »
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2015-12-19, 12:40:35
Reply #11

spadestick

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super promising!

2015-12-21, 15:17:46
Reply #12

henyaoi

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I use a lot of high poly modeles (made in SketchUp with Artisan subdivision plugin or imported from 3ds Max) and my usually scene is about 150-200 MB.

2015-12-22, 11:11:20
Reply #13

spadestick

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are you on the beta testing?

2015-12-22, 12:12:24
Reply #14

henyaoi

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are you on the beta testing?

Not yet:)

2015-12-24, 07:44:35
Reply #15

Ang

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New interior. I let the computer rendering all night.
Cheers
« Last Edit: 2015-12-26, 19:20:50 by Angel Galera »
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2015-12-24, 10:57:23
Reply #16

spadestick

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beautiful! all it needs now are the correct material properties!

2015-12-24, 11:23:25
Reply #17

Ang

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I think the same, when corona-sketchup had the material editor it´s going to be awesome. Must be improve the render times  for clean the noise.
Merry Christmas!!!

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2015-12-24, 11:37:44
Reply #18

romullus

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Oh crap, i didn't notice that this is topic where you discussing Corona for sketchup developement. Moving back to Sketchup board. Sorry for inconvenience.

Merry Christmas to everyone!
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2015-12-26, 11:47:41
Reply #19

Ang

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One render more
« Last Edit: 2015-12-26, 19:20:26 by Angel Galera »
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2015-12-28, 14:47:13
Reply #20

Ante Olic

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My first test of Corona for Sketchup
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2015-12-28, 20:54:25
Reply #21

Ang

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Hello ante.olic try to use the menu "color map" into the corona frame buffer to get a more luminous render
Cheers
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2016-01-08, 01:34:53
Reply #22

Ang

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One more ;)
It´s going to be amazing when we could put lights and edit materials
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2016-01-08, 03:01:53
Reply #23

spadestick

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these images look good! can't wait for the materials editor as well!

2016-01-20, 08:16:15
Reply #24

Ithil

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And mi test of Corona for Sketchup

2016-01-22, 09:57:07
Reply #25

Ang

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Look good, this promise
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2016-01-23, 13:12:59
Reply #26

spadestick

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Angel, on test 6.jpg how did you get that harsh yellow light to shine?

2016-01-23, 15:54:48
Reply #27

spadestick

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more tests... with some creative licensing! credit of the actual design to the master architect, campo baeza.

2016-01-29, 16:52:39
Reply #28

jKLman

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Hi All,

Great day to everyone, the tests here look very promising as I can see it for myself.

1. color richness is the same as what you see from Sketchup ala WYSWYG. Its is a good start to have a color correct from the beginning.
2. geometry translation is quite fast enough.
3. with a good roadmap along the way, this will even get better and better.

What I do experience during testing is the speed which is slow compared to the good old standalone pre-alpha6/alpha7 versions.
Using Blender and or obj exporter and manually create render scene, I previously manage to test the alpha versions which I find more faster.

I do believe that the current version of the sketchup plugin is great enough to test and see the future it will lead.

What I would like to request is always to include passes and render time as well during posting.
It will help us understand one at a time how render time progressing and in relation to the complexity of the scene being render which shows.

Best,
jKLman



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2016-01-30, 01:32:27
Reply #29

jKLman

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Light portals and emitters will be of help here. Though not in a hurry  ;)
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2016-02-02, 10:30:42
Reply #30

peerman

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So here's my first test using Corona. I'm running Windows 10 on parallels OS X. For an interior I think it's quite fast even though it's not native OS X!
One thing I noticed is that not all image textures appear in the render. I've added a screenshot as well. You can see the hippo and rocks lost their texture.
I hope to render an exterior today as well.

Regards,

Peter
iMac 27" i7 4.0GHz, 24GB RAM, macOS 10.12, Sketchup Pro 2016, Vray 2.0/3.4beta

2016-02-02, 12:06:37
Reply #31

spadestick

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did you convert the image import into a texture and explode it?

2016-02-03, 09:40:14
Reply #32

peerman

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Yes, I did. Maybe the texture is scaled within the component instead of the SU material editor. I'll have to experiment with that.
Thanks!

OK. I did explode it. I think Corona doesn't handle the texture correct when you scale the texture with the pins instead of typing the correct measurements in the SU material editor.
« Last Edit: 2016-02-03, 12:30:08 by peerman »
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2016-02-03, 10:18:59
Reply #33

Ang

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Angel, on test 6.jpg how did you get that harsh yellow light to shine?

In the next room there are many wooden furniture. I think that's
This image is the next room

I am looking forward to the material editor :)
« Last Edit: 2016-02-03, 10:23:33 by Angel Galera »
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2016-02-03, 18:25:56
Reply #34

dbrenders

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Hi to all!

here is my first render

David

2016-02-13, 06:55:12
Reply #35

jKLman

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I just thought that there should be a way to tone down the color bleeding which quite strong.
The yellow green color on the ground is what I meant.


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2016-02-13, 10:21:42
Reply #36

jKLman

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Here is another test.
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2016-02-18, 12:52:20
Reply #37

Ocularcentric

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Up and running - test 01 using a model that was set up in SKP for use in 3DS. I can see my future self being very happy with CoronaSKP!

2016-03-10, 16:09:14
Reply #38

spadestick

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Just tested the latest beta release - unlike the last release, transparent PNGs aren't recognized any longer, I did not change anything with the new material editor, just opened the model and clicked Render. I think it needs to be addressed.


2016-03-10, 17:58:35
Reply #39

Ryuu

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Good catch, thanks for the report. It's already fixed in my internal build. I will do a new release tomorrow, hopefully with a few more fixes.

2016-03-12, 00:24:57
Reply #40

Ithil

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Thanks for the material editor!

My new test render. Now, with the materials.

2016-03-12, 08:20:04
Reply #41

Ang

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Thanks for the material editor!

My new test render. Now, with the materials.

very good result! very realistic :)
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2016-03-13, 12:48:48
Reply #42

Ang

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First test material editor. There are defects because I forgot invert the faces of some objets
« Last Edit: 2016-03-13, 12:52:32 by Angel Galera »
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2016-03-14, 08:33:23
Reply #43

Ithil

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My new tests.
Remake of my old vray project.
There are problems with some materials too.
« Last Edit: 2016-03-14, 09:06:55 by Ithil »

2016-03-14, 12:31:42
Reply #44

jKLman

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Pretty good! How far did you tweak vray materials to corona?
Do you think material converter will be needed in the future?
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2016-03-14, 13:13:14
Reply #45

spadestick

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Looking super promising Angel and Ithil

2016-03-14, 18:54:44
Reply #46

Ang

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Looking super promising Angel and Ithil
Yes, corona for sketchup look awesome. The next days I´ll do more test
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2016-03-15, 12:04:02
Reply #47

Ang

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Plant and Cherry test.
I think it would be good to implement the hdri support as well as to control the size of the sun to have control over the intensity of the shadows.

With the last update the png bug has been solved.


« Last Edit: 2016-04-20, 11:02:24 by Angel G. »
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2016-03-15, 12:07:01
Reply #48

Ithil

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Pretty good! How far did you tweak vray materials to corona?
Do you think material converter will be needed in the future?

Thanks =) It's very simple materials, I created them very quickly. Just for test.
Material converter if possible would be very useful for beginner.
I usually create a library of materials SKM files with render settings.
And use the materials from this library. I've already checked. it works with Corona for Sketchup=)

Even more would be cool if it was possible to convert the v-ray proxy files

2016-03-16, 12:47:51
Reply #49

Ocularcentric

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Great to hear the SKM Lib method will work Ithil! Thanks for mentioning that. I was just about to test.
This is a little off topic - but its in line with the Material Converter question and the SKM library. I'm a little confused about what I want from CoronaSKP.

Initially I was thinking that it should be a really light weight engine with the basic material properties that now been added - supported by an excellent live link feature to the other Corona environments (3DS for me) or the standalone so that work can start in SketchUp and then be taken further in a specialist environment. Interoperability would take some of the pressure of CoronaSKP development and maintenance (heard calls for node based material editor for instance - to me that sounds like a lot of work to design and implement...?). If Corona materials from the SketchUp file were equivalent to those in the 3DS environment (actually the SAME material just displayed "Lite" in SKP and full functioned in 3DS) they one could use materials interchangeably, share them with 3DS Corona users etc.

But, the downside is obviously that each user would would need to purchase a program like 3DSmax to access the full feature set. Does this cut down the market too much?

I don't think the Corona Team is approaching it that way. Sounds like the plan is to add all features over time... If its possible, I'm in... Just saying, I'm also in if its Lite but seamlessly connected to Corona 3DS - which in turn adds DR, better animation controls, Slate editor, etc etc.

Great tests everyone by the way.

2016-03-16, 18:25:03
Reply #50

spadestick

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ocularcentric, please describe what you mean cut down the market too much? 3DSmax is an extreme form of bloatware.

There's development going on for Sketchup already with node based plugins.







2016-03-17, 17:08:32
Reply #51

Ocularcentric

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Hey Spadestick - I had no idea about VIZ - thanks for pointing me in the right direction.

My post was just me thinking aloud - I'm not a coder so I don't know what's possible for CoronaSKP. I said at the end; I understood from earlier posts that the end goal is to create a 100% featured version of CR - so if that's possible then obviously this is the best outcome and I wont look back to 3DS.

I guess I was just trying to say that if that's not the plan or not possible considering the limitations of SKP then this version should contain the essentials only, focus on being as fast as possible, and be packaged in a really neat UI - then offer excellent portability to other applications = Less is More. Don't aim for 95% like a few of the competitors....am I making any sense? I'm not trying to cast doubt on the skills of the Corona team...! I hope it doesn't come across that way.

2016-03-25, 00:33:26
Reply #52

Ang

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Test salon.
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2016-03-29, 19:20:51
Reply #53

Andrejj

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Hello! I'd like to join the beta testers Corona for SketchUp! How can i do this? Thanks in advance.)

2016-03-29, 21:48:01
Reply #54

romullus

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2016-04-11, 18:51:07
Reply #55

jKLman

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Test render...no fancy thing, just need emitter or light support.
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2016-04-20, 15:09:24
Reply #56

Ang

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New features look great!. Now I have more control with reflections than before.
I think the next step is to ad  lights and hdri support.
I can´t save the render, I´m going to report the bug on mantis
« Last Edit: 2016-04-20, 17:54:46 by Angel G. »
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2016-04-20, 19:54:44
Reply #57

Ryuu

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Just out of curiosity, which new features did allow you to better control the reflections? I'm not aware that I've done anything with this :)

I just tested saving frame buffer myself and it works correctly for me. So please file the bug report with as much detail as possible (there may be some non-standard characters in path that screw things up for example).

2016-04-20, 20:15:24
Reply #58

Ang

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Just out of curiosity, which new features did allow you to better control the reflections? I'm not aware that I've done anything with this :)

I just tested saving frame buffer myself and it works correctly for me. So please file the bug report with as much detail as possible (there may be some non-standard characters in path that screw things up for example).

With the penultimate version I couldn´t apply corretly the reflections to the surfaces. I Changed the values ​​of reflections but these were not applied properly when I renderer. I couldn´t get properly get a glossy effect or satin effect.

In addition the Material visor didn´t displayed correctly . This was solved with the penultimate update.

Now Is very easy to apply materials using the "sample paint" from sketchup picking a surface. I would like to can apply one material by colour over vaious objets at the same time (I pick a surface and the material change on all the surfaces with the same material-name).

Is very important to have a material library. I wolud like to can save the materials on the hard disk and to can import this (vray has this feature). This will improve a lot the workflow.
Sorry for my english :)


« Last Edit: 2016-04-20, 20:28:08 by Angel G. »
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2016-04-20, 20:55:05
Reply #59

Ryuu

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OK, now it's clear. What you are referring to were mostly bug fixes, not new features :)

There will possibly be some kind of material library in the distant future. In the meantime you can just export/import materials from SketchUp.

To export:
Right click the material in the library and select "Save As"

To import:
Just drag the .skm file to the SketchUp material editor library.

2016-04-21, 02:50:34
Reply #60

jKLman

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There will possibly be some kind of material library in the distant future. In the meantime you can just export/import materials from SketchUp.

To export:
Right click the material in the library and select "Save As"

To import:
Just drag the .skm file to the SketchUp material editor library.

Great! Would the preset material like glass, metal, paint, plastic, ss etc be included to these?
That would be a nice addition.

Currently, reflection has color options, thanks for that ---looking forward to fresnel, anisotropic and texture mapping options.

Collapsable render panel is really a good direction since old render panel
does not really automatically fit in the entire Sketchup window. This save me one click.

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2016-04-29, 20:23:00
Reply #61

Tales Macedo

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Hello everybody !

Share here my first test with software This promising!

I look forward to more news in it !


2016-05-17, 16:59:19
Reply #62

Edvinas

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Very quick test with new corona version for sketchup. I actually took very old scene (from 2010 I think) and gave 30 mins to setup corona materials.

Almost after one hour it was 180 passes with i7-5930k at full hd. Not super fast, but quite nice.

My thoughs after todays test:
- Corona really needs bitmaps for different reflection and refraction maps. Its still not possible to reach desired effect with bump :)
- DOF capability
- Two sided material

Bugs
- I only able to save render once. After saving in exr I can not repeat saving. Nothing happens when save button clicked.
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2016-05-17, 17:09:06
Reply #63

Ryuu

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Thanks for the image and your suggestions.

  • Reflections/refractions are planned for near future.
  • DOF is not on my roadmap yet.
  • Can't you just assign different materials to front & back sides without using a two sided material?

The saving issue is not a bug but rather a misimplemented feature. First save of the VFB will also set the render output path to the saved image. Any click to the "Save" button when the render output path is set will write the image to that path without asking. This will change in the future so that clicking the Save button will always launch the dialog asking where to save.

2016-05-17, 17:23:41
Reply #64

Edvinas

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Thanks for the image and your suggestions.

  • Reflections/refractions are planned for near future.
  • DOF is not on my roadmap yet.
  • Can't you just assign different materials to front & back sides without using a two sided material?

The saving issue is not a bug but rather a misimplemented feature. First save of the VFB will also set the render output path to the saved image. Any click to the "Save" button when the render output path is set will write the image to that path without asking. This will change in the future so that clicking the Save button will always launch the dialog asking where to save.

Two sided - yep, you are right. After using max for many years it's hard to get back in sketchup habbits and place different materials on different sides of plane.

One more thing to note - do you plan a translucency option to be implemented?
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2016-05-18, 03:53:46
Reply #65

spadestick

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Looks promising 3d Architect!

2016-06-13, 09:03:49
Reply #66

Ang

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New test.
I'm not very happy with the reflection of glasses , I have to improve the material setting
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2016-06-13, 14:40:25
Reply #67

spadestick

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Yes, we need some presets for the materials!

2016-06-15, 08:20:15
Reply #68

Giobbe_lapazienzadi

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Hi there, I was able to play a bit with Corona for sketchup and it's good as the 3ds one.
Just some thoughts on what I'd like to have implemented:
A) the node editor for materials, just to speed up the material creation.
But it's my way of working and I feel more comfy using the node editor
B)Something to work out sun would be great, as well as light portals ( but maybe I've missed them)

Moreover attached you'll find something "weird": shadows are different from the viewport.
Not that much, but they're kind of funny. Maybe someone could help me out

2016-06-15, 11:49:45
Reply #69

maru

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Hi there, I was able to play a bit with Corona for sketchup and it's good as the 3ds one.
Believe me the 3ds one is even better. :)
What I noticed is that UI is more responsive in SU (like VFB, etc, except for IR which is still a bit buggy). Probably because SU is more lightweight than 3ds.

Quote
A) the node editor for materials, just to speed up the material creation.
Would be awesome. Same for the C4D version.

Quote
B)Something to work out sun would be great, as well as light portals ( but maybe I've missed them)
I don't think portals are there in SU yet.

Quote
Moreover attached you'll find something "weird": shadows are different from the viewport.
Not that much, but they're kind of funny. Maybe someone could help me out
It could be because of the way SU creates very simple geometry. Corona might not like this sometimes. I'm not really familiar with SU but if I saw a problem like this in 3ds I would suggest "retriangulate" option or flipping normals.
Marcin Miodek | chaos-corona.com
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2016-06-15, 12:13:49
Reply #70

Giobbe_lapazienzadi

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Thanks a lot for the swift reply,
I've already checked out the "normals" but faces are facing the right way (slip of the tongue)
Maybe is related to geometry, even if is a box without ceiling.

I've used Corona on 3ds and I love it, for this I've asked for the Sketchup version. XD

2016-06-15, 12:18:18
Reply #71

Ryuu

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Yes, we need some presets for the materials!

Right now there are more important features to implement (lighting for example), but I definitely would like to implement material presents and better material editting altogether.

Hi there, I was able to play a bit with Corona for sketchup and it's good as the 3ds one.

Welcome to the forums! The SketchUp plugin uses the same rendering core as 3ds Max plugin (as does the Cinema plugin). So everything exposed through the plugin interface should work the same way (barring some bugs and plugin specific differences). But I definitely agree with maru, there are still many basic features that are not yet implemented in SketchUp plugin.

A) the node editor for materials, just to speed up the material creation.

I'd love to have a node editor as well, but it's too much work to implement one and there are still many basic features missing at the moment.

Moreover attached you'll find something "weird": shadows are different from the viewport.

It almost looks like a bug in reading the Sun position from SketchUp configuration. Could you please file a bug report with the scene attached?

https://corona-renderer.com/bugs (bug tracker does not share accounts with forum, so you'll probably need to create a new account there)

2016-06-17, 17:00:57
Reply #72

Giobbe_lapazienzadi

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Quote
it almost looks like a bug in reading the Sun position from SketchUp configuration. Could you please file a bug report with the scene attached?

https://corona-renderer.com/bugs (bug tracker does not share accounts with forum, so you'll probably need to create a new account there)

I did it, thanks a lot for the suggestion

2016-06-19, 18:00:10
Reply #73

jKLman

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Just dropping by...

I just recently upgrade to Windows 10 and I think that it is really more stable that win8/8.1.
Happy that Corona for Sketchup is working good in  Win 10 OS.

Here is a test. No hiccups...
"Jack of all trade, but messing up with 3D"
Blender 2.78 Corona Standalone 1.5 / 2016-10-24 Alpha
Win 10 64bit

2016-06-20, 11:33:54
Reply #74

Ang

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Very quick test with new corona version for sketchup. I actually took very old scene (from 2010 I think) and gave 30 mins to setup corona materials.

Almost after one hour it was 180 passes with i7-5930k at full hd. Not super fast, but quite nice.

My thoughs after todays test:
- Corona really needs bitmaps for different reflection and refraction maps. Its still not possible to reach desired effect with bump :)
- DOF capability
- Two sided material

Bugs
- I only able to save render once. After saving in exr I can not repeat saving. Nothing happens when save button clicked.


Very nice render!
2 xeon 2658 / i7 5820K /i7 3770

2016-06-26, 22:29:05
Reply #75

novena

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hello guys,
today I had my first contact with Corona for Sketchup, so this is my very first test
80 passes in 25 min on a laptop i7-4810 mq @2.8 GHz
for this scene I used UHD for global illumination
my wish list: bitmap to Control speculars (reflections), switch to turn sun ON/OFF, hdri support, material override option.
this software is promising!!

2016-07-05, 00:46:30
Reply #76

novena

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hi guys,
here comes a couple test images with Sketchup + Corona for Sketchup + Skatter...
wonder if normal bump is considered on the roadmap?

2016-07-05, 04:50:30
Reply #77

spadestick

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wow.. the guy looks pretty convincing!

2016-07-18, 23:51:30
Reply #78

novena

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Hello guys,
Here come some few test renders, I was testing with 3D furniture from the Carl Hansen web page, the models were exported as collada (.dae) from Blender, and then imported in sketchup
When I exported the .dae as quads and imported to sketchup the UVs looked fine in the viewport but were completelly messed when rendered (see first 2 images), when exported the .dae as triangles the UVs were fine in both viewport and render
It would be nice to have lights / light material, and portal lights

2016-07-19, 10:29:32
Reply #79

Ryuu

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When I exported the .dae as quads and imported to sketchup the UVs looked fine in the viewport but were completelly messed when rendered (see first 2 images)

Could you please file a bug report for this issue with the scene attached for testing? (https://corona-renderer.com/bugs)

2016-08-02, 22:30:13
Reply #80

novena

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When I exported the .dae as quads and imported to sketchup the UVs looked fine in the viewport but were completelly messed when rendered (see first 2 images)

Could you please file a bug report for this issue with the scene attached for testing? (https://corona-renderer.com/bugs)

Hi Ryuu!
I reported this issue with the scene attached, sorry for my delayed reply I just came back from holidays
best
V

2016-08-03, 09:13:51
Reply #81

Ryuu

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It wouldn't have mattered if you reported it sooner. I'm still busy with core and Max-related tasks, so I didn't have the opportunity to touch SketchUp code in quite some time. Thanks for the testing scene.

2016-08-22, 15:32:48
Reply #82

Ang

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Thank´s Ryuu for the last release. The new features work well and I feel that with the latest version of Corona rendering core, it render faster.
I attached some pictures I'm doing for a customer.
« Last Edit: 2016-08-22, 16:11:35 by Angel Galera »
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2016-08-22, 15:40:55
Reply #83

Ludvik Koutny

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Hehe, 2 hours for 1844*865 image :D Good old sketchup with 100% white materials :D

2016-08-22, 15:54:08
Reply #84

Ang

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Yes I went to the market and leave the computer rendering two hours :)
The render times are faster than the previous beta
« Last Edit: 2016-08-22, 16:03:39 by Angel Galera »
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2016-08-22, 16:25:00
Reply #85

maru

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What Ludvik (probably) meant was that most Sketchup assets are not Corona-ready. Like pure 255 white walls, which cause long render times. We will need to wait for a nice Corona for Sketchup helpdesk, or you can already see Max guides and tutorials here:
http://corona-renderer.com/help/
https://www.youtube.com/user/CoronaRenderer
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2016-08-22, 16:38:50
Reply #86

Ang

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Thanks Maru, I didn´t know that :)
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2016-08-22, 16:46:12
Reply #87

maru

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You're welcome. Corona is super simple to set up, but still there are some basic principles which need to be followed for best/fastest results.
Marcin Miodek | chaos-corona.com
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2016-08-23, 07:46:41
Reply #88

Ryuu

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That's a good point. I could probably add some warning when such materials are found during scene parsing.

2016-08-23, 17:47:25
Reply #89

maru

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That's a good point. I could probably add some warning when such materials are found during scene parsing.
I guess we are all hoping for a warning system similar to the 3dsmax one in the near future. :)
https://coronarenderer.freshdesk.com/support/solutions/folders/5000273797
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2016-08-28, 17:24:46
Reply #90

Ang

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Another test.  I'd like to have more flexibility to adjust the output size of a render. At the moment  I can´t adjust a vertical size for example. Don´t let me exceed the limits of the sketchup viewer.
When I save the render the first time I can, but If I try to return to save again I can`t. It has happen to me with differents scenes.
« Last Edit: 2016-08-28, 19:28:07 by Angel Galera »
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2016-08-28, 21:58:52
Reply #91

Ludvik Koutny

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That's a good point. I could probably add some warning when such materials are found during scene parsing.

Majority of SketchUp users are not and never will be interested in getting technical with the renderer. Most of them do not understand the concept of albedo and why it ever should affect rendertimes or realism in their scenes. They are not really 3D artists, mostly just architects or students (or often both). Also, they will in many cases use already premade sketchup assets, and since sketchup by default doesn't come with any physically based renderer, they will almost always contain simple absolute colors, like 255 white.

It will be very hard to try to educate entire sketchup community and then try to convince them all to manually edit and fix materials on every premade asset they bring in. I would suggest to simply add "Global Diffuse Multiplier" value to render settings, have it enabled by default scaling all diffuse colors and textures to 0.8 (80% of their original intensity), and provide a nice tooltip explaining what it does and that advanced users who have experience with physically based rendering and are willing to create all their materials from scratch can turn it off.

You will see, that suddenly, most of them will start to report both faster rendertimes and better realism of their scenes. It's crazy how much can wrong albedo ruin your scene (let alone rendertimes):


2016-08-28, 22:45:13
Reply #92

jiminy-billy-bob

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I completely agree.
That's what Thea did as well, with great success. Vray did not, and many users don't understand this effect.

2016-08-29, 17:03:13
Reply #93

maru

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That's a good point. I could probably add some warning when such materials are found during scene parsing.
Majority of SketchUp users are not and never will be interested in getting technical with the renderer. Most of them do not understand the concept of albedo and why it ever should affect rendertimes or realism in their scenes. They are not really 3D artists, mostly just architects or students (or often both). Also, they will in many cases use already premade sketchup assets, and since sketchup by default doesn't come with any physically based renderer, they will almost always contain simple absolute colors, like 255 white.

It will be very hard to try to educate entire sketchup community and then try to convince them all to manually edit and fix materials on every premade asset they bring in.
How do you know that? And I'm not (just) nibbling here. I am just curious if you have some experience with SU users.

Quote
I would suggest to simply add "Global Diffuse Multiplier" value to render settings, have it enabled by default scaling all diffuse colors and textures to 0.8 (80% of their original intensity)
Hmm... Maybe not all colors, only those exceeding a certain value?

Quote
You will see, that suddenly, most of them will start to report both faster rendertimes and better realism of their scenes. It's crazy how much can wrong albedo ruin your scene (let alone rendertimes):
Are you sure? ;)
https://forum.corona-renderer.com/index.php/topic,12661.msg83301.html#msg83301
Marcin Miodek | chaos-corona.com
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2016-08-30, 00:53:27
Reply #94

jKLman

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That's a good point. I could probably add some warning when such materials are found during scene parsing.
Majority of SketchUp users are not and never will be interested in getting technical with the renderer. Most of them do not understand the concept of albedo and why it ever should affect rendertimes or realism in their scenes. They are not really 3D artists, mostly just architects or students (or often both). Also, they will in many cases use already premade sketchup assets, and since sketchup by default doesn't come with any physically based renderer, they will almost always contain simple absolute colors, like 255 white.

It will be very hard to try to educate entire sketchup community and then try to convince them all to manually edit and fix materials on every premade asset they bring in.
How do you know that? And I'm not (just) nibbling here. I am just curious if you have some experience with SU users.

It depends how experience is the SU users. I do not totally agree. Some SU users came from different 3D softwares and had deep understanding of the rendering engine system before coming to SU.

As for me, with the new release, I need to report that the regular sampling control is missing in the render dialog.

For feature request, is it possible to add a region render button in the render setting that picks up a sketchup region then renders it?
I did see the render region in the corona render viewport but it will be good if we can do it in Sketchup viewport as an added feature so that we can select
area that we want to quick render.

Thanks.
"Jack of all trade, but messing up with 3D"
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2016-08-30, 12:24:02
Reply #95

jiminy-billy-bob

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It depends how experience is the SU users. I do not totally agree. Some SU users came from different 3D softwares and had deep understanding of the rendering engine system before coming to SU.
Some yes, and for those the option to turn off "Global Diffuse Multiplier" should be included.
But I agree with Rawalanche that the majority (not all) of Sketchup users don't understand the underlying technical stuff of a render engine. They just want pretty image as easily as possible. For them, pure white should render as they see a white wall in real life.

2016-08-30, 17:02:59
Reply #96

spadestick

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I have to disagree - firstly most sketchup users have not heard of Corona, it is definitely not mass market stuff like Vray, next, everything is definable / instructable by simple video tutorials and base setup scenes.

With regards to white, ever since I have caught wind of this lowered white value (from Max side of discussions, even though I am not a Max user), I have lowered the white values for a all materials.

I am ever ready to learn about materials, mapping, and displacement, HDRI whatever that Corona can throw at us, but it is still buggy at this point and not enough features to fully implement Corona properly.

2016-09-01, 12:39:48
Reply #97

Ang

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I´m agree with spadestick
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2016-09-01, 14:25:02
Reply #98

Ryuu

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The global multiplier sounds reasonable. It would be enabled by default, but experienced users should have no problem disabling it. For this reason I will probably implement it together with the functionality to set the current render settings as default, so that you wouldn't have to disable it for every scene you create.

As for me, with the new release, I need to report that the regular sampling control is missing in the render dialog.

This was done on purpose. From the latest release changelog:

  • Sampling mode setting removed. According to the latest measurements, there was no actual performance gain once adaptivity kicks in.

If your experience proves otherwise, there is no problem putting it back. It was removed so that there are no unnecessary controls in the render settings.

2016-09-06, 16:46:25
Reply #99

jKLman

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The global multiplier sounds reasonable. It would be enabled by default, but experienced users should have no problem disabling it. For this reason I will probably implement it together with the functionality to set the current render settings as default, so that you wouldn't have to disable it for every scene you create.

As for me, with the new release, I need to report that the regular sampling control is missing in the render dialog.

This was done on purpose. From the latest release changelog:

  • Sampling mode setting removed. According to the latest measurements, there was no actual performance gain once adaptivity kicks in.

If your experience proves otherwise, there is no problem putting it back. It was removed so that there are no unnecessary controls in the render settings.

Yeah, your are right, not that much contribution in reducing rendering time.
Latest release yesterday solves the issue that during rendering hidden object were also rendered.
Now its hidden.
"Jack of all trade, but messing up with 3D"
Blender 2.78 Corona Standalone 1.5 / 2016-10-24 Alpha
Win 10 64bit

2016-09-26, 19:25:04
Reply #100

jest0

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Happy to be on board with the beta testings...

I think at least 2 basic trays / toolboxes need to be created :

1. Corona materials toolbox (with along with emitter materials, SSS, combo materials, etc,).
2. Environment settings (HDRI skies, camera settings, sketchup's 2 point perspective camera match integration)

3. a possible future one could be batch rendering with time limit, plus DR network, and animation settings.

how do you put de HDRI map?

2016-11-30, 23:14:39
Reply #101

Ante Olic

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Kitchen for my mum. I hope you like it
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2016-12-01, 15:33:20
Reply #102

maru

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Kitchen for my mum. I hope you like it
Well, the most important thing is, does she like it? ;)
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2016-12-07, 14:41:07
Reply #103

Ante Olic

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Another one test...
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2016-12-11, 08:12:47
Reply #104

Ang

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Very nice!
« Last Edit: 2017-02-15, 18:39:11 by Angel G »
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2016-12-11, 08:39:27
Reply #105

tallbox

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Kitchen for my mum. I hope you like it
Well, the most important thing is, does she like it? ;)
+1
Architectural Visualizations / Deep work practitioner
https://www.tallboxdesign.com

2016-12-14, 14:48:28
Reply #106

Ante Olic

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Test rendering of interior scene
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2016-12-15, 22:34:57
Reply #107

Ahmed0

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Hello, just joining the corona renderer beta and doing some exercises.  At first glance the results are quite nice, the progressive rendering in corona seems cool.  Of course the material editor is too simple, the cool thing is that it is intuitive and thats cool as I said, but I think it needs more options like adding maps for reflection, maybe modifiers like noise or falloff from vray. 

The asset editor needs a more intuitive GUI like the mat editor.
Looking forward for lihts, HDRI maps, scaterring, maybe something of animation, SSS materials...Im about to test scatter and laubwerk, reporting back.

2016-12-18, 20:04:02
Reply #108

Ante Olic

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New test scene of similar interior.
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2016-12-19, 02:56:13
Reply #109

spadestick

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wow! not bad - I am having problems with textures, they seem to be all transluscent - how did you avoid that issue, or would you be using an older engine?

2016-12-19, 09:29:28
Reply #110

Ante Olic

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I use last build, and i had the same problem but just with one grey tile texture. I have reported this as bug.
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2017-01-08, 00:06:41
Reply #111

Ante Olic

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I want to share another one test render and ask why so long time there is no news about Corona for Sketchup developmemt proces?
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2017-01-08, 10:22:14
Reply #112

Ondra

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we will probably resume regular updates in february-march after some staff reinforcement
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-01-13, 19:20:52
Reply #113

diogovb

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One question, guys. If you already code some implementation to 3ds max, for example, is it easier to put it in Sketchup? You just need to "convert" it to the API of Sketchup, right? Just to know... Curious!

2017-01-14, 16:09:33
Reply #114

Ondra

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well, some of it yes, some no. Really depends on the target API. If an application had flawless API, we could do fully working plugin probably in 2-3 months, yet in reality it is 2-3 years ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2017-02-15, 07:19:40
Reply #115

spadestick

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Wow Ante, how do you avoid having transparent textures?

2017-02-16, 00:16:55
Reply #116

Ante Olic

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I have problems only with textures in grey scale and then i change it to some similar color(not grey) in Photoshop. I have alredy reported that problem.
Intel(R) Core(TM) i7 CPU 930 @ 2,80GHz

2017-02-16, 02:53:05
Reply #117

spadestick

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Wow, thanks for the most valuable tip! I can't believe those images come from Sketchup! I know there much more to go in terms of textures and settings... but the stuff you shown is a fantastic start.

2017-03-04, 03:26:35
Reply #118

Speaker

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Here is my firs test render.
Everything worked as expected.

I like that the scene loads 2x faster than in V-ray and all the post processing controls.

2017-03-04, 10:27:03
Reply #119

TomLoux

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Wow Speaker!

This is already getting to look great. Any chance you want to share the scene ?

2017-03-04, 21:16:55
Reply #120

Speaker

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Sorry, I'm not able to share many of the models and textures

Rendered out another scene.
Took around 4 hours and 770 passes on an i7-5820K CPU @ 3.3Ghz. Just to test if there is any point of going with more then 200 passes.

Also added a gif, so you can see the evolution from SketchUp > Raw render > Corona Tone mapping + Bloom and glare
http://gph.is/2mR7GFk

Edit: added a third shot of a living room. For this one I did some basic CC in Photoshop and added a little depth with blur. Could probably do better by creating a z-depth image in SketchUp first.
« Last Edit: 2017-03-04, 23:39:21 by Speaker »

2017-03-06, 06:50:04
Reply #121

Speaker

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For the final test I made an exterior render with Skatter and a bit of PP in Photoshop, including a lens blur form a SketchUp Z-depht map.
Looking forward to the next release to be able to create more complex materials.

2017-03-06, 09:49:40
Reply #122

tomislavn

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Looking really good :) Nice test! It seems that Corona for Sketchup is not far from release :)
My 3d stock portfolio - http://3docean.net/user/tomislavn

2017-03-06, 10:45:58
Reply #123

spadestick

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Looks great Speaker, is this with the latest version for Sketchup?

2017-03-06, 10:52:16
Reply #124

Ryuu

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I am always amazed how beautiful renders you can do with our SketchUp plugin, considering how many features it lacks compared to 3ds Max plugin.

we will probably resume regular updates in february-march after some staff reinforcement

Just a minor update, we should have two guys working on SketchUp from the beginning of April, so realistically we can expect another release sometime mid to late April.

Looking really good :) Nice test! It seems that Corona for Sketchup is not far from release :)

I'd say we're still pretty far from release (my personal opinion), but we'll see how far would the new guys be able to push the development in few months.

2017-03-06, 11:26:10
Reply #125

Speaker

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Looks great Speaker, is this with the latest version for Sketchup?

Yes, this was made with the latest version.  I'm glad it worked out so well.


2017-03-07, 00:07:24
Reply #126

novena

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really nice work Speaker! bravo!
what daily build (version) are you guys using? I have dailybuild sept 25 2016, have I missed a newer dailybuild?
here comes a couple of images from a work in progress

2017-03-10, 03:02:37
Reply #127

Ahmed0

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Why do renders save with a lot of noise, I produced several with no noise after 80 passes and when I open the saved file from explorer it displays TONS of noise...¿?

2017-03-10, 10:19:16
Reply #128

Ryuu

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Are you using denoising? There's probably a bug that the image is saved without denoising blended in.

2017-03-10, 10:29:58
Reply #129

novena

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Are you using denoising? There's probably a bug that the image is saved without denoising blended in.


this bug was reported @mantis since last october...

2017-03-10, 19:06:23
Reply #130

Ryuu

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this bug was reported @mantis since last october...

Yeah, sorry for that. We haven't had the manpower to throw at SketchUp for a few months now. Fortunately that will change in the very near future and we'll be continuing the SketchUp development from April.

2017-03-10, 22:38:28
Reply #131

novena

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Yeah, sorry for that. We haven't had the manpower to throw at SketchUp for a few months now. Fortunately that will change in the very near future and we'll be continuing the SketchUp development from April.
[/quote]

Ryuu, no worries, noise is solved with some extra render time ;)

2017-03-14, 05:07:27
Reply #132

Ahmed0

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Ok, didnt know this bug was already identified, and yes I activated "denoising" tab hehe.

Well thx!

2017-03-14, 08:48:39
Reply #133

filibis

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Looks great Speaker, is this with the latest version for Sketchup?

Yes, this was made with the latest version.  I'm glad it worked out so well.
I suppose the latest version for Sketchup is 2017 and i don't think Corona works with 2017 yet, does it? Or did you mean something else?

2017-03-14, 10:17:24
Reply #134

spadestick

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it's refering to the latest test version of corona which was last september

2017-03-14, 14:03:30
Reply #135

filibis

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it's refering to the latest test version of corona which was last september
Allright, thanks for clarification!

2017-03-18, 22:29:22
Reply #136

novena

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hi guys, here comes another image test with skatter, im looking forward for new improvements to this great plugin!
best
V

2017-03-29, 21:41:30
Reply #137

novena

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hello there, here comes an image testing my new pinus sylvestris model, used skatter for sketchup... polycount 50 000 000
btw any news on the corona for sketchup front?

2017-03-29, 22:26:06
Reply #138

Ryuu

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We have a new guy starting next week + Mike is finishing the Image Editor tool and will be moving to SketchUp. It will take them some time to get oriented in the code and have it updated to current Corona version, but we should have a new release by the end of April.

2017-03-29, 23:24:37
Reply #139

PROH

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Sounds great :) Hopefully also for SU 2017.

Regards

2017-03-30, 03:58:14
Reply #140

spadestick

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Super awesome, thanks Corona Team

2017-03-30, 12:58:39
Reply #141

jiminy-billy-bob

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2017-03-30, 18:22:21
Reply #142

novena

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We have a new guy starting next week + Mike is finishing the Image Editor tool and will be moving to SketchUp. It will take them some time to get oriented in the code and have it updated to current Corona version, but we should have a new release by the end of April.

that is music for my ears!! thanks for your reply Ryuu!

2017-04-02, 01:05:39
Reply #143

parissaratov

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Dear Corona team! sorry? but is it possible to get corona beta version for scetch up? i would be thankful for you answer

2017-04-03, 17:02:45
Reply #144

Solo

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It would be great if a representative of Corona for Sketchup address questions on the Sketchucation forum, there are after all over a half a million members there and a good platform to get the word out.

2017-04-03, 18:02:21
Reply #145

filibis

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It would be great if a representative of Corona for Sketchup address questions on the Sketchucation forum, there are after all over a half a million members there and a good platform to get the word out.
I totally agree. Several discussions already ongoing.
Also a representative in official forum for Sketchup wouldn't hurt  https://forums.sketchup.com/

2017-04-06, 17:44:38
Reply #146

seraleklee1

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Greetings and sorry for the question which is outside the context of these posts, but there is a new version of Corona for SketchUp?
I have downloaded a few months ago that I'm using, but I do not know if it is updated.

2017-04-06, 18:00:46
Reply #147

Ryuu

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Dear Corona team! sorry? but is it possible to get corona beta version for scetch up? i would be thankful for you answer

The SketchUp plugin is currently in closed alpha testing. Please write an e-mail to miodek@corona-renderer.com with a short summary of your experience with Corona/SketchUp and why would you like to test the plugin.

It would be great if a representative of Corona for Sketchup address questions on the Sketchucation forum, there are after all over a half a million members there and a good platform to get the word out.

Thanks for pointing this out. We'll try to get to these forums as soon as we can, but currently we're unfortunately still busy with the Corona for Max 1.6 release.

Greetings and sorry for the question which is outside the context of these posts, but there is a new version of Corona for SketchUp?
I have downloaded a few months ago that I'm using, but I do not know if it is updated.

No new updates yet. We still hope to release a new version by the end of April.

2017-04-06, 18:28:40
Reply #148

seraleklee1

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2017-04-11, 20:11:32
Reply #149

valerostudio

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Very excited to see things moving along! Thank you Corona Team!

2017-11-22, 19:09:04
Reply #150

seraleklee1

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My test, I have already posted, but here it seems to me the appropriate section

2018-02-09, 01:30:13
Reply #151

seraleklee1

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Corona renderer for SketchUp.
model 3d by Duc Nguyen.
« Last Edit: 2018-02-14, 00:46:54 by seraleklee1 »

2018-02-13, 09:57:02
Reply #152

sebastian___

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Great Sketchup renders.

My test, I have already posted, but here it seems to me the appropriate section

2018-02-15, 20:02:47
Reply #153

seraleklee1

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Corona for SketchUp
 3D BY Anh Vu Nguyen
« Last Edit: 2018-02-16, 09:21:22 by seraleklee1 »

2018-02-25, 18:32:51
Reply #154

Ang

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Good job
2 xeon 2658 / i7 5820K /i7 3770

2018-02-26, 12:48:09
Reply #155

seraleklee1

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2018-04-10, 15:13:23
Reply #156

seraleklee1

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My last job, as long as they allow me to use Corona for SketchUp

2018-04-26, 15:15:04
Reply #157

seraleklee1

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My last job, as long as they allow me to use Corona for SketchUp

2018-04-26, 17:34:31
Reply #158

Ang

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Fantastic!
2 xeon 2658 / i7 5820K /i7 3770