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[C4D] General Discussion / Re: Why Corona render GI diffuse is much weaker than other Renderers ?!
« on: 2023-09-04, 14:33:22 »I dont think you can conflate exposure and tonemapping settings with gi depth in a scene like this TBH. No-one expects the default tonemapping and exposure to match between different render engines. A feew small tweaks in the VFB and you could match pretty easily IMHO.
I disagree, because
- If there is interference by tweaking in the VFB (except exposure ), or composition, this will no longer be fair.
- Even if you make adjustments in VFB or composition, 2D-based adjustments cannot have the same impact as light transpot algorithms for 3D. For example, when you try to adjust contrast and brightness to brighten dark areas. This affects the entire image, and makes the parts appear washed out and stuck together, ugly and unnatural, while the darkest areas remain dark. Normal areas and highlights are neutralized together. Also, it creates stains and noise from those dark areas. This is far inferior to images produced by pure raytracing algorithms.
Anyway, my purpose in this post is fulfilled, which is to find the error of ACES, thank you for that. :D