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Messages - Bondra

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1
Thank you! Just what I was looking for! Followed the material setup and it works but think I maybe stumbled across a bug with the IR? Increasing the value for, say Simple Exposure in the Corona VFB makes it all bright (the bitmap included) til I slightly move the camera in the viewport and the IR updates again. Then the bitmap goes back correctly and unaffected.

2
Can someone explain why the brightness between the original bitmap and the one in the scene differs? Settings are default and the material I'm using for the backplate is a light material. I sure can tweak the settings to get them more alike but is this really needed? Shouldn't the light material in this case pretty much show the original image as is?

This is what it looks like:





3
Gottcha! Thank you!

4
Thanks for the reply! Tried to untick them all and only go with the bump map. Still got the color for the material (see attachments). Tried to invert the texture as black/white and white/black with no luck. Hmm.

5
So I have a logotype that I want to be able to project onto different areas/surfaces. But only as a bump map.
These are the results I'm getting. And the one I'm aiming for is number 3. Can this be achieved?


6
Thank you! I'll give it a try!

7
Allright too bad :(

8
I cannot get my head around how to preview a material which has a displacement map applied to it? I only see it in IR which makes it a bit difficult to come up with a proper material :)

This is what it looks like. The material preview should at least display the displacement I think?



9
I often work with isolated objects when modeling to prevent my computer from getting too slow. This approach doesn't work too well when previewing the isolated object/material. I have a CoronaSky with parameters that are adjusted to the scene as a whole, not with a single object. So the result gets overexposed. Which is an expected behavior of course.

Long story short. Is it possible to use some sort of a standard light/hdri when working with isolated objects?

10
Thanks a lot for your answer! Much appreciated! I'll look into your suggestions further! :)
Been looking at the benchmarks shown and at least the first 50+ pages seem to use top-of-the-line (read expensive) products :D

11
Ah of course! :) Here comes the specifications. These parts are from approx 2012 so they've served me well :) I'll have a look at the benchmarks, thanks!

CPU: Intel Core i7 930 @ 2.80Ghz.
Ram: Corsair XMS3 DDR3 1600Mhz 24 GB ram
GPU: AMD Radeon 5870 1024MB
HDD: OCZ Vertex 4 Series SATA SSD 256GB

12
Hi

I'm about to buy new hardware, mainly to get a better experience with the interactive render. Like the workflow of seeing the real deal. Now it takes a couple of seconds for each update interval which is pretty annoying.

I have a budget of approx $2000 which include CPU, GPU, ram and motherboard. I'm a bit worried that it won't make a big difference though. Maybe you can share your hardware setup that you're satisfied within that price range?

My setup is very old and everything will be better no matter what. But I'm not in need of this upgrade unless the interactive render won't be better lol :P

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