thanks for your answers.
i tried that and it's a little bit better, but i made other tests and the only way i found was to use hdri in old style : 1 map in environment, 1 sun (reflection off), and one map in reflection environment (with clamping).
this is exactly the same problem in vray in highlight reflection. In vray there are two option (one is to use subpixel mapping + clamp) or a new option in vray 3.
i think it's could be nice to have something similar in corona because it's terrible to wait render just for specular problem.
I don't want to criticize corona because i know that's what you want is to have the more realistic image. But i'm not sure we would have these kind of highlights in real world. of course If we made a photo of this scene, we would have lens and glow effect in highlight, buti i think highlights are a little bit to high generally in corona even if reflection are not very high in materials.
i did the same test with vray and the options i mentioned.(exactly the same problem than corona but with the little help of subpixel and clamp it becomes more cleaner and faster.
http://www.lightingparty.com/eric/highlight2.jpg)