So, I created the 2nd Corona Layered and attached nodes like as with standart blend =) And everything working.
But I don't understand how to make the same result with one Corona Layered Mtl =) Is this possible? Or, the complex mathematical machinations too that Vlado was talking about at the Vray forum when I asked about Vray Blend. =)) ahaha
Hello, dear RenderLegion Team. I found a bug with vertex paint layers and Corona Layered Mtl. Maybe this isn't bug and I doing something wrong =) So I need your help =)
So.
1. I've created 3 Corona mtl's and Corona Layered Mtl. 2. I've painted Vertex Channels with different VertexPaint modifiers. 3. I've tried to Blend this 3 materials with 1 Corona Layered and VertexColor maps.
And one of the materials doesn't see VertexColorMap... and in result - we see only blend for 2 materials with one VertexColorMap..
Bust and the base hair mesh was sculpted in 3D-Coat, textures and materials for manequinn was created in the Substance Painter.
Guides for hair was created in Ornatrix for Maya, because it is more comfortable for me - because Maya have an awesome Viewport 2.o for hair and Ornatrix for Maya have an awesome sculpt mode for guides. Without Maya - usually I create 150 pre-renders for each changes, but now I create only one preview render to check how the hair looks with Corona Material and then make final render. Maya Viewport saves a lot of time.
When I created the guides in Maya - I exported them to the 3dsmax, repeated the modifiers stack and rendered the all picture in the Corona Renderer.
Render was made on the 2 *Xeon e5 - 2670 2.6Ghz - 64GB Ram.
This is my new hair which I created with Ornatrix.
The bust and hair basemesh for Ornatrix was created in 3D-Coat and Maya, Retopology in NVil, Textures in Substance Painter. Rendered in Corona Renderer with amazing Corona Skin Mtl + Corona hair mtl.