Chaos Corona for 3ds Max > [Max] Tutorials & Guides

New 3ds Max tutorials channel - CG BBQ

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Stan_GF:
Hey all!

I would like to let you know that a new 3ds Max tutorials channel has just started. – CG BBQ!
We are going to cover topics ranging from modelling and texturing to rendering homemade vfx and animation.


Here is our first material.
Creating a transition animation in 3ds Max with Corona distance map


Using Corona's distance map in 3ds Max Tom unveils a technique you can use to transition between two different shaders. We'll be mixing materials and animating objects to get the scene rigged and ready for rendering.

The tutorial covers rigging your scene, creating shaders with Corona's distance map and Bercon noise for the creative fringing effect. You will be able to mimic the same effect in your animations or upscale the effect and use it in your interior scenes to create compelling material transitions.

Hopefully you will like our materiuals. See you on the channel!

Tom and Mike

hurrycat:
Hey guys, nice one! Subscribed!

Stan_GF:
Thank you :) I hope you will find our stuff helpful.

Stan_GF:
Hey guys!

Recently I published several tutorials about settings up blueprints for modeling in 3ds Max using different sources like PNG\JPEGs, AutoCAD DWGs, and PDFs.

While these are not Corona tutorials per se, I think many archviz guys can find it helpful. I hope you don't mind and find them useful.

Import images to 3ds Max as blueprints for modeling


In this tutorial, Michał will show you how to import design drawings saved as images (PNG, JPG, and other formats) into 3ds Max and set them as blueprints for modeling. On top of that, the tutorial is full of tips tricks that will make your modeling faster!
Learn how to align design levels to 3ds Max coordinate system, organize drawings on layers, align various levels plans to each other, and make sure you don't need to turn the references on and off constantly when you change views!

Timestamps:
00:00 - Introduction
00:11 - Creating material for references
00:29 - Adding UVW mapping to reference plane
00:42 - Setting the proper display quality of textures in Viewports
01:30 - Setting quality of textures in older versions of 3ds Max
01:54 - Setting correct proportions for the reference texture
02:04 - Setting the size of the reference image
03:33 - Creating separate planes for every view
03:48 - Setting references heights to match 3ds Max coordinate system
04:09 - Aligning sections and plans
04:54 - Setting object properties of reference planes
05:11 - Organizing references with Layer Manager
05:20 - Summary


Import AutoCAD blueprints to 3ds Max like a PRO

In this tutorial, Michal will show you how to import design drawings saved as AutoCAD's DWGs into 3ds Max and set them as references for modeling architecture - On top of that, the tutorial is full of tips tricks that will make your modeling faster!

Learn how to align design levels to 3ds Max coordinate system, organize drawings on layers, double-check 3ds Max import precision, and make sure you don't need to turn the references on and off constantly when you change views!


Timestamps:
00:00 - Introduction
00:11 - Creating material for references
00:29 - Adding UVW mapping to reference plane
00:42 - Setting the proper display quality of textures in Viewports
01:30 - Setting quality of textures in older versions of 3ds Max
01:54 - Setting correct proportions for the reference texture
02:04 - Setting the size of the reference image
03:33 - Creating separate planes for every view
03:48 - Setting references heights to match 3ds Max coordinate system
04:09 - Aligning sections and plans
04:54 - Setting object properties of reference planes
05:11 - Organizing references with Layer Manager
05:20 - Summary


Import PDF blueprints to 3ds Max like a PRO

In this tutorial, Andrew will show you how to import design drawings saved as AutoCAD's DWGs into 3ds Max and set them as references for modeling architecture - On top of that, the tutorial is full of tips tricks that will make your modeling faster!

Learn how to align design levels to 3ds Max coordinate system, organize drawings on layers, double-check 3ds Max import precision, and make sure you don't need to turn the references on and off constantly when you change views!


Timestamps:
00:00 - Introduction
00:11 - Creating material for references
00:29 - Adding UVW mapping to reference plane
00:42 - Setting the proper display quality of textures in Viewports
01:30 - Setting quality of textures in older versions of 3ds Max
01:54 - Setting correct proportions for the reference texture
02:04 - Setting the size of the reference image
03:33 - Creating separate planes for every view
03:48 - Setting references heights to match 3ds Max coordinate system
04:09 - Aligning sections and plans
04:54 - Setting object properties of reference planes
05:11 - Organizing references with Layer Manager
05:20 - Summary


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