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[C4D] General Discussion / Re: CRITICAL SPEED ISSUE WITH APPLE M SYSTEMS
« on: 2023-12-03, 22:10:14 »
i use the asset browser all time for all, works actually well for us .
the only thing is i not store the textures inside the browser database, but keep texture referenced as external files on disc/server. this is more reliable and also faster.
the only thing is i not store the textures inside the browser database, but keep texture referenced as external files on disc/server. this is more reliable and also faster.