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Messages - Stefan-L

Pages: [1] 2 3 ... 38
1
[C4D] General Discussion / Re: Open PBR support?
« on: 2025-01-12, 22:55:22 »
hm ok. i wil make a request

what i still not understand why vray and corona not are sharing forces better, vray 7 has openPBR p.e (i assume c4d too whne it comes out)

2
such simple scenes might not reflect  real world arch scenes though.

i think to reallycompare it needed to have real details, materials and vegetation etc, also interior vs exterior etc.

3
[C4D] General Discussion / Re: Saved color profile
« on: 2025-01-10, 13:33:37 »
make sure you do NOT use the c4d color profile for render but the corona one(set in corona preferences.
i recommend using the corona VFB for fonal render not the picture viewer.

here we have same for preview and final render

4
[C4D] General Discussion / Open PBR support?
« on: 2025-01-10, 10:35:15 »
Hi All,

is there an open PBR support planned? not sure of this wish was already put or is on a list on comign features?

it woudl help greatly

thanks for Info!

5
[C4D] Daily Builds / Re: Scatter Instance Brush
« on: 2025-01-05, 22:16:53 »
++1

6
[C4D] General Discussion / Envision support
« on: 2024-12-06, 18:21:44 »
Hi Guys,

i test the beta from Envision which might be pretty interesting. it stated corona 12.1 supports it, but when i export a scene i get several instance errors and missing geometry therefore in the exported render. windows etc missing (c4dinstances and cloners)

i am aware it is a beta but want to report it right away.
the same vrscene file opens ok in vantage.
but it has the same missing elements whebn i open the vrscne in the vrscene loader in vray c4d.

so it seems the vrscene from corona is yet ok with vantage but not with Envision(or vray), just to report.

also i see that many materials from corona exported cannot be edited in Envision (same work, some not, i haven yte found the system behind)
some materials also export wrong from corona to vantage as well as to Envision, in special if a texture slot uses the mix slider value other than 100% (which we use all time)

i hope this helps the developer to ensure a perfect Envision supportand imrpoved Vantage support

7
i see now even LIGHT MIX changes trigger a total refresh of the scene (parsing....)

- so IPR is hard to use at all,
- the sense of light mix is broken in this version (v12 rc2)

8
please try to fix that, it is so hard to setup any that way!
thx!!

9
i also see it seems textures that use a mix value in the texture slot (like in diffuse/base color channel) arent exported yet.

it is great to have that export and live sync but i think a few tunigns need to be made yet to be more close to the export from vray c4d.

best
Stefan

10
ok, max has 4 export options it seems, c4d 3, so i assumed this is the animation.

then i hope for animation added:)

i need to animated elements in vantage then, or i also seethe route via vray works somehow if one takes care one the vrscene export (vrscene to vray to vantage)
the new live link is great by the way- thanks for that!

11
last daily v13 update works fine, a lot faster, live link even and no crash!

12
Hi
love the new live link and faster export to Vantage! thanks a lot for that:)

one Questions, the point "export and render" as in max isnt yet available right?
(i tried to render an animation fromc4d corona to Vantage)

in max beta it is there, will it come to v13 c4d too? as even live link works now, i hoped this might be possible to add too:)?

13
hi

it is not tone mapping related,
 i mean the color correction shader inside a corona material!

so it is material related.
not the full image gets yellowish but just the material that has the bitmap with colorcorrection and a mix value that isnt 100%, like in diffuse slot, gets plain yellow in IPR render.

i can reproduce it here:
1) add a bitmap in a material in diffuse channel,
2) add a color correciotn shader to it.
3) set the mix vlue of the texture slot to liek muötity and set it maybe to 90% (to mix over the base color)

render in IPR it  renders ok

4) change soemthign to the material, liek the color correciton setting or the mix value etc,
5>> the IPR renders all objects that have this material applied as it woudl be a yellow color used instead of the shader.

you can "repair" this in going inside the color corr3eciotn shader and change one value, then the IR refreshes and render sthe material correct again

it might not happen in small scenes but in real world archviz scenes i have this very often, many times a day. as it renders ok in final image it is no drama, but from workflow i have to need to change the color correction again and agian to be able to use the ipr. or restart the ipr fully also solves it.

14
when we have a bitmap in a color correction shader, in like the base color channel often when i set the texture multiplier, the IPR render turns into plain yellow. i can only refresh it to get ok again in changing a value inside the color correction.

it seems it looses somehow the connection to the color correction shader when the texture multiplier slider is used
(which we need all the time, we often set values less than 100% to mix a bitmap over a color, which is a great feature)

hope this can be fixed for v13 release, the problem was also in v12, maybe even 11 by the way

15
as titile says,
in 13 daily i often see that the full ipr refreshes, even if i only change a tonemapping operator in vfb,  like white balance, exposure, acis or lut settings etc.

hop that can be fixed for release

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