Create a snow material and plug it into CoronaLayeredMTL material as first material above base. Use clamped falloff map in towards/away mode world Z axis to as a blend amount of that snow layer. Now, simply plug every material in your scene as its base material, and then re-apply that blend material to source object where the original material was. Then grab another one of these "snow templates" and repeat for all materials in the scene. Should be easy to automate with Maxscript.