Author Topic: MultiTexture map doesn't work in Object mode  (Read 7327 times)

2015-10-15, 10:20:09

Bormax

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Hi,
MultiTexture map from CG-Source doesn't work in Object mode. If this mode chosen it works as in Material ID mode. In new scenes I can use CoronaMultiMap, but I have to work with older scenes where I used MultiTexture map quite alot, and MultiTexture map has some useful features I'd like to use in new projects also.

2015-11-18, 19:04:36
Reply #1

maciek.c

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Hi,
I'm having the same problem. Is there a workaround not involving loading around 100 bitmaps by hand into corona MultiMap?

2015-11-27, 10:19:10
Reply #2

trizet

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I'm having the same problem. Version 1.2 was all good. Version 1.3 does not work MultiTexture Object mode.

2015-12-01, 09:33:03
Reply #3

Nik

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2015-12-03, 15:09:56
Reply #4

DarcTheo

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also had this problem in 1.3, object mode does not work.

2015-12-04, 19:04:51
Reply #5

Nekrobul

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Material by elemet modifier could help with that.
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2015-12-08, 11:28:18
Reply #6

Alexandre SCELLIER

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Multitexture doesn't work in MaterialID nor per Object in my Corona 1.3, everything worked fine in 1.2 ...

2015-12-08, 13:31:47
Reply #7

Nekrobul

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Multitexture doesn't work in MaterialID nor per Object in my Corona 1.3, everything worked fine in 1.2 ...

Again, aplly Material by element modifier and id mode for multitexture.

If it dosent fir for you're perpouses (scattert objects with a lots of ID, for example cars on the praking then you shoud use corona multimap in instance mode.
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2015-12-10, 15:05:29
Reply #8

Bormax

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Multitexture doesn't work in MaterialID nor per Object in my Corona 1.3, everything worked fine in 1.2 ...

Again, aplly Material by element modifier and id mode for multitexture.

If it dosent fir for you're perpouses (scattert objects with a lots of ID, for example cars on the praking then you shoud use corona multimap in instance mode.

It's clear how to use CoronaMultiMap instead of MultiTexture from CG-Source, but it's not convinient when you have to use 40 or more bitmaps for example, MultiTexture has Hue, Saturation, Gamma variations; CoronaMultiMap doesn't. If we are talking about scattered proxies it's not possible to use Material by element modifier. In cases of work with files created in version 1.2 we have to spend quite much time to change MultiTexture to CoronaMultiMap especially in cases where a lot of textures were used