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[Max] I need help! / Re: CPU usage drops to ~10%
« on: Today at 10:57:34 »
Is fault tolerant heap still a thing? I have no idea if it can cause such an extreme usage drop but I remember it used to be a problem sometimes in the past.
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I think the best way to solve this on the part of the developers would be to make the enviro distance parameter (in the development/experimental stuff rollout) interact with DOF, then we could simply set it equal to the target distance of the camera and there would be no blur, but now unfortunately it won't work.Ah that wouldn't work in many cases as for most use cases it would involve a 3d object rendered on another geometry with Shadowcatcher Mtl (some sort matte object), so no DOF on environment only wouldn't help much, at least in all the cases I would've needed such an option.
Wait, so for any LUTs from outside Corona install we need either the string option or a gamma operator @0.45 before the LUT? I remember trying some LUTs from other sources but gave up thinking they were not the right type.But when importing exr's from corona to fusion, there is a extra gamma applied (1.2?) because the image in fusion is much darker than in VFB. And then you need to specify the float gamma thing to have the same result in vfb and fusion ?
AgX luts for Corona from this thread are made for default Corona behaviour regarding gamma transforms in VFB. by default VFB has hidden 2.2 transform after the TONE MAPPING stack and effects. it also has hidden gamma transforms in every LUT operator.
if you are using my AgX luts there is no need for string option changing VFB's gamma behaviour ("float gamma thing").
An idea - what if the devs would add "advanced motion blur hack" checkbox somewhere in the UI, that would automatically do what Marcin described here, i.e. split the selected time range in multiple sub-frames, render them out in sequence, then merge them all and output result to VFB. I think that would be simple enough to implement solution that would be very useful for so many users, at least until devs could figure proper changing topology MB support.This is not about changing topology (I don't think we'll ever see that btw...), it's about animated textures, which would be useful on its own.
For what it's worth - Gamma operator lets you use lut files in Image Editor in the same manner as in every other software. just makes things simpler for the time being.And that's already enough a reason to bring it back imo.
Hi,With dome mode you have to keep the radius/camera values somewhat realistic. A too small radius may end up looking like what you have, try increasing it.
I want to use the dome projection with a hdri and strange result here. Can you confirm a bug ?
Thanks