Chaos Corona for Cinema 4D > [C4D] Daily Builds

Chaos Corona 10 for Cinema 4D daily builds - Changelog

<< < (2/3) > >>

Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2023-03-09) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):


* New:
* Node material editor now allows zoom via "Alt + RMB"
* Updated Optix denoiser implementation from version 6.5.0 to version 7.5.0
* Driver version R515 or later is required
* Supports the same GPUs as 6.5.0
* Chaos Scatter UI now shows number of scattered instances and polygons
* Chaos Scatter can now distibute instances over another scatter
* Note that this is only suitable for smaller amount of instances on target scatter
* Chaos Scatter now has its own About dialog
* Changes:
* IR subsampling setting moved from devel/experimental settings to Corona preferences
* Hidden Corona preferences in Team Render Server/Client that are only used in full Cinema 4D UI
* Immediate updates in Chaos Scatter are now automatically disabled when viewport display is set to None
* Fixes:
* Fixed issue with IR thread number override not accepting 0 (as non-limited option)
* Fixed crash when distribution object for Chaos scatter causes cycle with another scatter
* Fixed motion blur rendering for Corona Decal
* Fixed issue where refractive caustics where generated from physical material even when they were disabled in the material options
* Caustics now work for Pattern with Use pattern material option enabled

Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2023-04-03) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):


* New:
* Corona Proxy can now be scaled with scale tool in Model mode
* Added option to use shader directly in Corona light
* Changes:
* Changing active preset in Physical material now preserves original mix strength
* Spherical Corona light now generates standard spherical UVWs
* Chaos Scatter on Windows is now installed as a separate plugin with its own uninstaller
* Fixes:
* Fixed issue with "Setup interactive LightMix" opening behind render settings dialog on macOS
* Fixed issue with Error dialog always ordering behind other C4D windows on macOS after second error is displayed
* Fixed problem in IR when moving object inheriting material from parent outside of its hierarchy would still render with original material
* Fixed issue with warning message prompting the user to switch to world space displacement (for orthographic camera) not properly updating render settings when selected by user
* Fixed problem with pattern modifier being incorrectly rotated when scattered using Chaos Scatter or Cloner

Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2023-05-15) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):


* New:
* Added configurable low and high treshold to Albedo pass in multi-pass
* Added support for Velocity pass in Multi-pass
* Added support for deformation motion blur
* Only deformation keeping constant amount of polygons/points is currently supported (e.g. PLA, simple modifiers like Bend etc)
* Quality of non-linear MB can be adjusted in render settings by changing "Geometry segments" (setting zero will fully disable deformation MB)
* Decal now has selectable channels (color, opacity, specular, emission, etc.) that influence which property of the base material it overrides
* Changes:
* Bounding box of models in Chaos Scatter no longer take into account position of modifier object
* Chaos Scatter on macOS is now installed as separate plugin with its own uninstaller
* Changed the way objects are identified in various shaders (Multi Shader, Mapping Randomizer), ID pass, when evaluating motion blur and more
* There are currently still some cases where e.g. color of objects in ID pass changes between renders, but the new algorithm should help resolve these issues in following daily builds
* Slightly changed Chaos Scatter object icon
* Max distance value in Corona AO shader now multiplies specified texture if texture is added
* Fixes:
* Fixed problem in Physical material where it was possible to set Level higher than 100% for edge color and translucency
* High quality pixel filtering is now implicitly disabled in IR with denoising enabled without affecting document settings
* Fixed reseting of default values (by right clicking on spinner) for values in spline includes/excludes in Chaos Scatter
* Fixed issue with VolumeGrid and Volume material affecting reflection of objects inside its bounding box
* Fixed issue with some parameters in multi-pass not correctly resetting to default value
* Fixed updates of Chaos Scatter when parent of distribution object is moved

Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 10 for Cinema 4D (Daily Build 2023-05-30) (https://drive.google.com/drive/folders/1cMHzUt4QXW_KvapPe6Ar1k5e0SUKE8Ei):


* New:
* Added Corona Lister dialog
* Allows simple editing of common Corona objects
* Lister can filter Corona Camera, Light, Sun, Sky and Proxy
* Render resolution can now be changed in IR
* Resolution is automatically adjusted for both IR in viewport and IR in Corona VFB
* Depth of Field Highlights solver is now available to users
* Added warnings about unsupported camera modes
* Added warning when not using high quality filtering
* Improved budgeting
* Disabled bucket rendering automatically, since it is inefficient together with DOF solver
* Improved handling of high-glossy highlights
* Decal can now select whether its bump and displacement is added on top of the base material, replaces the base material or does not influence the base material
* IES lights can be imported from Cosmos
* It is possible to show physical size of the camera in viewport
* Changes:
* Improvemets for conversion of C4D materials
* This is currently mostly internal change, but should help us improve material conversion in future
* Fixes:
* Workarounded bug in Cinema 4D S24 where last character of each line in tooltips was missing

Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

This is our first RC, we'll now focus on testing and resolving any remaining issues.

Changes in Corona 10 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/19tb9yglJGYu3Y_NBawOGClkoSE4R1wr7):


* New:
* Added Surface Color shader for Chaos Scatter
* Added option to enable/disable automatic IR resolution change in VFB
* Custom aperture shape can now be rotated
* Changes:
* Opacity replacement in Corona decal channels is now disabled by default
* Improved help system integration with Cinema 4D "Show help" command
* Fixes:
* Fixed problem with custom DOF aperture shape being rotated by 90 degrees and bladed aperture rotated by 180 degrees
* Fixed problem with lister dialog content being vertically stretched in some scenarios
* Fixed crash when importing Cosmos lights
* Fixed duplicated multi-pass layers in VFB when render resolution is changed in IR
* Fixed resizing of IR resolution in VFB when using upscaling factor
* Fixed problem with dialogs opened from lister (e.g. columns visibility or color picker) not being in front of main C4D window
* Fixed switching of mask source mode in Corona Decal when unchecking related checkbox
* Fixed crash when changing Corona Decal using shader as mask source and with cloning instances in IR
* Fixed crash when changing Corona Light using shader texture and with cloning instances in IR
* Fixed rare crash hapening when changing tone mapping in camera
* Fixed slower rendering with buckets than without buckets
* Improved performance of CoronaAO map in some rare cases

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version