Chaos Corona for Cinema 4D > [C4D] Daily Builds

corona6_rc2_Renderpasses refraction reflection

<< < (2/2)

As you can see in my attached screenshot before, the wall is not showing up behind the glass in the alpha mask. I thought that´s what this feature would do !?
Here is the scene:

It doesn't affect the alpha, but things like the ID masks.

Hope this article helps:

ok, thats a pity ! I always use alpha masks because thy are much more precise and comfortable for me.
But why ? If you can make it in ID channels why can´t you make it in alpha masks as well ?

By the way, in that helpdesk article you propagated is written that it should work with masks too.
(Reflection and refraction now can be taken into account when using certain Corona masking elements (ID, Mask, Wirecolour), making propagation of masks through Corona materials possible.)


[0] Message Index

[*] Previous page

Go to full version