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Corona Renderer 6 for Cinema 4D daily build - Changelog

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Changes in Corona Renderer 6 for Cinema 4D final (

* Fixed:
* Fixed problem with camera offset not working correctly in viewport render and viewport IR
* Fixed crash in some cases when switching between cameras in IR
* Fixed bug in node system where shaders could not be connected to Layered material and Shadow Catcher material
* Fixed masks propagation for Mask and WireColor passes in Multi-pass
* Fixed problem with non-working deletion of separate render history entries in Corona VFB on MacOS
* Fixed occasional crash when repeatedly editing some specific more complex shader hierarchies in IR
* Fixed loading of curves in Corona VFB
* Changed:
* Marked 4K cache as experimental
* Renamed "Always without scattering" to "Invisible in masks" in masks propagation
* Corona compositing tag can now preserve masks propagation set in material

Changes in Corona Renderer 6 for Cinema 4D Hotfix 1 (

* Added:
* Added support for R23
* Added experimental support for R23 Scene Nodes
* Fixed:
* Creating Corona proxy file using "Pick from scene" used incorrect path when canceled
* Fixed problem with connections between nodes being misplaced if part of the editor is outside the screen
* Fixed crash when selecting shader from empty shared shader
* Fixed problem with Corona proxy in Full mesh mode not showing in viewport when its center is outside the viewport
* Fixed occasional crashes in Corona Bitmap in multi-tiling mode
* Fixed problem with incorrect photographic exposure when using Team Render
* Fixed problem with camera name not shown in render stamp when using Team Render
* Fixed occassional crashes in scenes with Distance shader (usually reproducible in animations)
* Fixed crashes happening when parsing hair for render
NOTE: Changes were backported from the latest daily build, see Corona Renderer 7 for Cinema 4D daily build - Changelog


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