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Messages - burnin

Pages: 1 ... 101 102 [103]
1531
General CG Discussion / Re: VRay 3.0 SP1
« on: 2014-12-10, 17:11:55 »
deleted

1532
here's scene > https://www.sendspace.com/file/95e77o
Description:
Basic scene (cube, plane, sun, sky) with buggy settings.
After rendering for 2 min. one of cores stops rendering, rest of cores continue (75%).
Stoping only stops Rendering counter, yet cores are still used and continue calculating rays.
Closing Corona engine stops rendering, yet doesn't stop the process (still on in WinTaskManager - 0%).
ohsnapitjoel posted on BA forums the reason is using Progressive (renderer) with HD Cache (GI solver).
After testing other combinations (renderer+solver) proved there's bug, 'cuz they work without hanging.

1533
General CG Discussion / Re: A warning to all CG newbies.
« on: 2014-09-11, 15:18:42 »
@Kurai
To many words and assumptions. Young are you in mind and soul. Learn to love thy enemy, till there's none left.
Patience, will and modesty... will bring answers that are in you.
Master serves only self and by that he is serving many. Or in other words - Only joyful can and will bring joy.

Ps
Snob is a mere human in fear and pain who cannot recognize the source within self. Thus making self an animal. Being of just meat, body, mater.
I don't feel you, am only an answer to an abstract i assume as another confused entity.

@Juraj & Keymaster
Respect

1534
[Max] General Discussion / Re: Corona Standalone not exiting
« on: 2014-08-13, 12:13:39 »
I have a similar problem rendering from Blender on a single machine. It hangs whenever I try to stop it after 2 minutes. Need to end process in task manager. Could it be same?
Here's test file (blender export): http://rghost.net/57443646

1535
Thank you.

Noticed the SA update (2014-07-23) and wonder what's new?

1536
Is it possible for someone to upload "vcredist_x64.exe" that used to be included with Standalone?
Can't find proper one and i deleted the Standalone version that was supplied with?!
Somehow no other version works.
tia

1537
[Max] General Discussion / Re: Outline render
« on: 2014-04-16, 15:19:22 »
subtle fresnel effect (+ black/dark/colored reflections) or edge in post

1538
[Max] General Discussion / Re: Cml website,going online.
« on: 2014-03-26, 20:05:01 »
Congrats & Thanks for info

1539
Porting and API / Missing file msvcr120.dll - resolved
« on: 2013-12-18, 21:56:37 »
I don't know if this is OK to post here? I had a problem and this is how it was resolved... also there's a bug in Windows 8+ openGL that is good to know.

Note:
If you are using Win 8+ and get such a message be sure to install included 'vcredist_x64.exe' as latest build (or any other?) from MS site won't work.

This was my 1st problem with Corona. I was also testing Mitsuba renderer and had it also with latest builds of 'vcredist' installed on Win8 x64.
Then I saw on the blog that there's a bug in Win8+ OpenGL. So I hope you haven't run up to it, cuz' it hadn't been resolved yet (more than 9 months).
I hope that this helps someone not to turn away from Corona Standalone.

You can read about it here: http://www.mitsuba-renderer.org/devblog/2013/12/opengl-broken-on-windows-8-and-8-1-64-bit-2/

Details:
http://connect.microsoft.com/VisualStudio/feedback/details/780757/opengl-in-mfc-application-does-not-work-in-windows-8-64-bit
http://stackoverflow.com/questions/19236021/wglmakecurrent-fails-on-x64
http://social.msdn.microsoft.com/Forums/windowsdesktop/en-US/b3fbe482-eba4-451d-bbed-3bc00b7c8bb5/wglmakecurrent-in-windows-8-64-bit-always-returns-false?forum=windowssdk

ps
Win8+ only
Corona Standalone works (w/ Blender Exporter)
Mitsuba x64 crashes

Have a lovely & fun days.
Uh, and thank you all for this nice tool.

1540
[C4D] General Discussion / Re: Corona for Cinema 4D started
« on: 2013-09-06, 08:06:54 »
Interesting.
Are there any news on development? Alpha builds?
Or just a thought of it still?
Nice teaser though. ;)

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