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« on: 2024-04-17, 16:51:00 »
Hi, changing smoke color should be pretty straightforward.
You can adjust the absorption color and scale.
Then you can adjust the scattering color. Disabling "single bounce only" can be a good idea to get more realistic results, but it will also render slower.
Here are some screenshots. In the last one I tried setting up some kind of dense, yellowish smoke so I've set both absorption and scattering to a yellowish hue.
Note that if you leave scattering color-less (white/gray) and only set absorption to some strong color, you will get weird results, but it's supposed to work that way. With absorption, you are treating light rays with maths, so the original RGB values may at some point end up as something completely different. :)