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Chaos Corona Forum
Chaos Corona for Cinema 4D
[C4D] General Discussion
Displacement is tearing mesh
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Topic: Displacement is tearing mesh (Read 4619 times)
2015-05-07, 19:54:54
Shawn Astrom
Active Users
Posts: 244
Displacement is tearing mesh
Is there a way to fix this in C4D?
Thanks!!
- Shawn
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2015-05-07, 21:49:47
Reply #1
4b4
Active Users
Posts: 163
Re: Displacement is tearing mesh
Hi Shawn
Try increasing the subdivisions in your cube.
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2015-05-08, 06:28:52
Reply #2
Shawn Astrom
Active Users
Posts: 244
Re: Displacement is tearing mesh
I think the issue is that Corona needs UV mapping to know where the seems are. I'm also pretty sure that Corona can't fully use C4D 3D noises properly yet.
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2015-05-08, 09:54:18
Reply #3
Siahpoosh
Active Users
Posts: 141
Re: Displacement is tearing mesh
try to bevel corner edges it will fix
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2015-05-08, 10:20:49
Reply #4
Siahpoosh
Active Users
Posts: 141
Re: Displacement is tearing mesh
Something like this
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2015-05-08, 10:31:54
Reply #5
maru
Corona Team
Active Users
Posts: 12750
Marcin
Re: Displacement is tearing mesh
Here is an article on similar problem in 3ds Max but unfortunately I do not know what's the equivalent in C4D.
https://coronarenderer.freshdesk.com/support/solutions/articles/5000529362
But in 3ds Max it will only work with procedural textures. If you are using a bitmap or some non-uniform map for displacement, there will be always tearing where edges with different displacement height meet.
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2015-05-08, 18:12:32
Reply #6
Shawn Astrom
Active Users
Posts: 244
Re: Displacement is tearing mesh
Yes, in my test I was using Cinemas very awesome procedural noises. Bitmaps from Zbrush mapped with UVs work great.
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2015-05-12, 12:46:07
Reply #7
mp5gosu
Active Users
Posts: 156
Re: Displacement is tearing mesh
Set phoing angle to 180° and make sure, no edges are broken. problem solved. ;)
(Similar to the Max technique)
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Chaos Corona Forum
Chaos Corona for Cinema 4D
[C4D] General Discussion
Displacement is tearing mesh