Author Topic: Displacement is tearing mesh  (Read 4619 times)

2015-05-07, 19:54:54

Shawn Astrom

  • Active Users
  • **
  • Posts: 244
    • View Profile

Is there a way to fix this in C4D?

Thanks!!

- Shawn

2015-05-07, 21:49:47
Reply #1

4b4

  • Active Users
  • **
  • Posts: 163
    • View Profile
Hi Shawn

Try increasing the subdivisions in your cube.


2015-05-08, 06:28:52
Reply #2

Shawn Astrom

  • Active Users
  • **
  • Posts: 244
    • View Profile
I think the issue is that Corona needs UV mapping to know where the seems are. I'm also pretty sure that Corona can't fully use C4D 3D noises properly yet.

2015-05-08, 09:54:18
Reply #3

Siahpoosh

  • Active Users
  • **
  • Posts: 141
    • View Profile
    • Siahpoosh.Net
try to bevel corner edges it will fix

2015-05-08, 10:20:49
Reply #4

Siahpoosh

  • Active Users
  • **
  • Posts: 141
    • View Profile
    • Siahpoosh.Net
Something like this

2015-05-08, 10:31:54
Reply #5

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 12750
  • Marcin
    • View Profile
Here is an article on similar problem in 3ds Max but unfortunately I do not know what's the equivalent in C4D.
https://coronarenderer.freshdesk.com/support/solutions/articles/5000529362

But in 3ds Max it will only work with procedural textures. If you are using a bitmap or some non-uniform map for displacement, there will be always tearing where edges with different displacement height meet.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2015-05-08, 18:12:32
Reply #6

Shawn Astrom

  • Active Users
  • **
  • Posts: 244
    • View Profile
Yes, in my test I was using Cinemas very awesome procedural noises. Bitmaps from Zbrush mapped with UVs work great.

2015-05-12, 12:46:07
Reply #7

mp5gosu

  • Active Users
  • **
  • Posts: 156
    • View Profile
Set phoing angle to 180° and make sure, no edges are broken. problem solved. ;)
(Similar to the Max technique)