Author Topic: Displacement is tearing mesh  (Read 3992 times)

2015-05-07, 19:54:54

Shawn Astrom

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Is there a way to fix this in C4D?

Thanks!!

- Shawn

2015-05-07, 21:49:47
Reply #1

4b4

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Hi Shawn

Try increasing the subdivisions in your cube.


2015-05-08, 06:28:52
Reply #2

Shawn Astrom

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I think the issue is that Corona needs UV mapping to know where the seems are. I'm also pretty sure that Corona can't fully use C4D 3D noises properly yet.

2015-05-08, 09:54:18
Reply #3

Siahpoosh

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try to bevel corner edges it will fix

2015-05-08, 10:20:49
Reply #4

Siahpoosh

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Something like this

2015-05-08, 10:31:54
Reply #5

maru

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Here is an article on similar problem in 3ds Max but unfortunately I do not know what's the equivalent in C4D.
https://coronarenderer.freshdesk.com/support/solutions/articles/5000529362

But in 3ds Max it will only work with procedural textures. If you are using a bitmap or some non-uniform map for displacement, there will be always tearing where edges with different displacement height meet.
Marcin Miodek | chaos-corona.com
Chaos Corona Support Team Lead | contact us

2015-05-08, 18:12:32
Reply #6

Shawn Astrom

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Yes, in my test I was using Cinemas very awesome procedural noises. Bitmaps from Zbrush mapped with UVs work great.

2015-05-12, 12:46:07
Reply #7

mp5gosu

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Set phoing angle to 180° and make sure, no edges are broken. problem solved. ;)
(Similar to the Max technique)