Hi,
A couple of things changed around then.. if all slots have the frequency set to 0 then all slots are picked equally based on random amount.
Also the seed randomisation changed, maybe you can try to change the seed in the multimap and you will get a different mix of colours.
Let me know if this helps.
Rowan
Hi Rowan,
Thanks but I get the same result if Frequency for all slots is set to 0 or 1 (I've attached a simple example using Railclone Library style).
The seed in the multimap does change the slot being picked from but all of the instanced elements in the Railclone object are still treated as the same mesh element and get assigned this same slot.
As Nik suggests - Disabling the Instancing Engine in the Railclone object - gets us back to the result from before. But this does mean losing the savings on RAM usage that Railclone offers.
Up until this latest Daily you could get randomised slots for all elements (instanced or not) with the advantages of the Railclone Instancing Engine as well.
Anyway, if it's unavoidable due to changes overall, then that's that.
Similar results could be achieved with material ID's with a bit more effort (although would be great if Railclone internal Material ID randomisation worked with Corona here also).
Just a shame to lose that simple set up and ease of compatibility with older scenes that might use it.