Author Topic: Chapel In The Woods  (Read 5645 times)

2015-05-04, 21:07:54

fLuppster

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Done with C4D. Critique is welcome! ;)







2015-05-05, 00:07:49
Reply #1

Tanakov

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I really dont like your filters, but most of this shots are amazing. Geat job.
Using Corona since 2014-01-02
https://www.behance.net/Gringott

2015-05-05, 04:35:23
Reply #2

Sportler

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To me the shots are really well done, they look beautiful and are generally appealing. Still something seems off with some of the trees, and there is really nothing about this building that screams Chapel. So to me either make it a building, or make it more apparent that this is a chapel, because there is no way I would ever guess that without your title. Even with it I find it hard. Still, the work is really solid.

2015-05-05, 09:56:34
Reply #3

fLuppster

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Thank you. Modern architecture can be latent, and not scream out obvious functions. I like to design architecture, that doesnt come so obvious. Making a box and punch in a cross in the wall seems too dull for me. It was cool once, but not after the hundredth time. The aim was just to create a sacral space for every one/religion/purpose. ;)

2015-05-06, 15:56:13
Reply #4

Tatarin144

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It is amazing work!!! Can you tell please? how did you populate flowers and trees, and how you made the grass?? Thank you very much!)

2015-05-06, 23:35:50
Reply #5

fLuppster

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Hi there, thank you very much. I scattered the stuff with MoGraph Cloners (Cinema 4D) and SurfaceSpread (C4D plugin). Some of the grass stuff is selfmade and some were 3d-models.

2015-05-08, 17:53:39
Reply #6

Adi

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Nice images . Am i wrong or the bump on the wood is inverted ?

EDIT : I just realised its a mark on a concrete , sorry. At first it looked like painted wood :)

2015-05-11, 16:55:43
Reply #7

Tiago4D

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very very good nice shoots!

hug!
Learning...

2015-05-25, 21:42:45
Reply #8

fla

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Congrats on the images!
I'm trying out Corona on C4d and I have a question if you'd be so kind to help me out.
I have some issues with grass scattering - are you using Mograph or SurfaceSpread for scattering the grass? What's the aproximate precompiling time (preparation time) before the rendering starts? What's the size of your grass patch you're using?
Thanks a lot and many more images like that!

cheers
m