I think there are some things that would require just a little bit more time to look much better, for example:
shot 1:
-the lamp - wtf? is it capped? Looks like the normals are too smooth?
-tentacles crawling through the window?
shot 2:
-table shader - too matte
-bedcloth shader - too reflective
shot 3:
-water in glass looks unrealistic, generally to make realistic water in a glass in Corona you have to make the water geometry a bit bigger than the inside of the glass, it has to intersect with the glass geometry
-wood could be more reflective (including floor tiles)
And some post processing would be nice.
Hi Maru,
thank you for your reply ..in 1st image there are not tentacles, just a branchces with yellow flowers in a glass which is not visible cause it´s behind a curtain
2nd image - all right I might look into it:)
3rd image - thanks for the tip! I had a tough time to figure out water look - firstly I modelled it with touching geometry - not good, and now i see it is not good with smaller geometry :D
concening post processing, what would you suggest? because these images are not raw renders - they are post processed