Author Topic: tom zamorin / render tests  (Read 34492 times)

2012-10-01, 02:18:10

Tom Zamorin

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Hi everyone.

Let's begin)
While I have the old computer - core2duo 6600 2400@3450 / 6gb mem
(i7 2600k faster mine in 5-7 times)

The first tests:







« Last Edit: 2014-06-10, 12:10:24 by headoff »

2012-10-01, 02:31:59
Reply #1

Ondra

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Hi,
the images from dropbox are not working. You need to either use the dropbox public folder for that, or rehost them somewhere else (forum attachement, imgur)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-10-01, 02:55:23
Reply #2

Tom Zamorin

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2012-10-01, 10:02:26
Reply #3

Ondra

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Unfortunately not. Try the imgur ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-10-01, 12:59:41
Reply #4

Tom Zamorin

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Dropbox does not love me))

2012-10-01, 13:45:56
Reply #5

Javadevil

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Its working now,

Nice tests, I like the cushions.


2012-10-01, 14:33:34
Reply #6

Ondra

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Nice work, I really like the colors ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2012-10-01, 14:59:01
Reply #7

Tom Zamorin

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Thanks guys.
work further...

2012-10-01, 18:52:15
Reply #8

hglr123

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Great renders!

BR!
Nik

2013-03-31, 13:24:55
Reply #9

Tom Zamorin

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hglr123, thank you!

 ____________________________________________

Hi all.

oktobers test, old build, illumination variants hdr+sun+lamp, etc., no post.







The rest here: http://tomyoda.livejournal.com/43687.html




2013-03-31, 13:31:32
Reply #10

Ludvik Koutny

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Very interesting mood... The stage around that chair grew a lot! :) Do you plan extending it further?

2013-03-31, 13:41:21
Reply #11

Tom Zamorin

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Rawalanche, thanks!
Certainly, I plan to work further, it is pleasant to me that with corona render there is a possibility to be engaged in creativity.
Simply my computer has died in November, therefore I did not continue to do final works.


2013-03-31, 18:13:25
Reply #13

Tom Zamorin

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headoff, corona - really good render )

2013-03-31, 18:18:24
Reply #14

Polymax

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Cool renders!!! It's HDRI (in the interiors)?
Corona - the best rendering solution!

2013-03-31, 18:39:55
Reply #15

Tom Zamorin

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Polymax, ye, hdri, hdri+sun...

2013-04-01, 01:00:34
Reply #16

Javadevil

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Interesting mood you have going on there, I really like the soft sun and the high contrast, looks good.


2013-04-01, 07:00:47
Reply #17

Tom Zamorin

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Javadevil, thanks )
ye, corona sun realy soft light & shadows

2013-05-30, 03:46:27
Reply #18

Tom Zamorin

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new comp: i7 3930k (@4.4)
mini test  displace: fr-MTD+Corona=love it ))
pt+pt





ps. old scene on new comp, good time...

2013-05-30, 09:03:57
Reply #19

HLeandre

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Polymax, ye, hdri, hdri+sun...
Really nice work.
Please what do you mean by "hdri, hdri+sun"?

2013-05-30, 11:06:20
Reply #20

Tom Zamorin

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HLeandre
press 8 key, load in enviroment map you HDRI (use vray hdr) + use corona SUN in scene ))

2013-05-30, 12:44:25
Reply #21

HLeandre

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Thank you Tom.

2013-06-04, 20:38:14
Reply #22

Tom Zamorin

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HLeandre, NP !


DOF

MultiScatter  + FR-MTD

Alpha4 /  max 2014
PT + HD / SUN+SKY
pt smp = 4
light smp = 2
1600x1200 / 1 hour = approximately 200 samples
When it became pure, I do not know, I was not at home...


Alpha5 rc1/ max 2012
PT + HD / SUN+SKY
pt smp = 4
light smp = 2
1600x1200


Alpha5 rc1/ max 2012
PT + HD / SUN+SKY
pt smp = 1
light smp = 1
1600x1200


Alpha5 rc1/ max 2012
PT + HD / SUN+SKY
pt smp = 1
light smp = 1
1600x1200

« Last Edit: 2014-07-27, 14:29:43 by Tom Zamorin »

2014-07-27, 14:10:10
Reply #23

Tom Zamorin

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Hi All
We continue to test ))

Alpha 6

fog | pt+hd






fog



dof | fog |  pt+hd


alpha 7
dof | fog |  pt+hd  |  1000 pass  2h time rendering |


all pics without postprocessing


« Last Edit: 2014-07-27, 23:20:28 by Tom Zamorin »

2014-07-27, 14:47:38
Reply #24

Tom Zamorin

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2014-07-27, 15:42:45
Reply #25

romullus

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Those pics in last post, are just incredible! Top work.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2014-07-27, 16:11:24
Reply #26

Tom Zamorin

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romullus,
Thank you!

2014-07-27, 19:35:44
Reply #27

borisquezadaa

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WOW!... just WOW!.
I think i really need to buy more ram XD.
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-07-27, 22:51:25
Reply #28

maru

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Beautiful photos. Especially love the macro shots. What lens did you use? ;)
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-07-27, 23:16:22
Reply #29

Tom Zamorin

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borisquezadaa
Thanks!
Yep, really, much ram does not happen!))
512 Gb - Good choice  ))

And if it is serious, the crown perfectly works with heavy to scenes.
At me in general what errors it is not shown, absolutely there are no the departures, which I caught all bugs, have corrected still in alpha 3.

maru
Ahaha )) Thank You!
I use for not high dof - 80, 135 mm x 1.6 crop factor,
For high dof - 255, 400, 600 mm  x 1.6 crop factor
;)


ps. sorry for my English.

2014-07-27, 23:55:31
Reply #30

Ondra

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I'm just curious... does google translator appends the "PS: sorry for my english" sentence automatically? ;) I've seen it so many times...
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-07-28, 00:14:31
Reply #31

Tom Zamorin

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Keymaster,

:)))

No, it is my initiative)) I simply do not know, whether understand me or not, and Russian people are very polite! ;)))

2014-07-28, 00:54:10
Reply #32

modern_babylon

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Great thread, especially the displace and DOF testing.  Thanks Tom.

2014-07-28, 13:55:43
Reply #33

Tom Zamorin

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modern_babylon,
Thanks men!
I am glad to be useful.

------------------------------------------------------------------------------------------------------------------------------------------

10.

Has noticed, when the sun shines almost in camera, are born fireflys

lowPost:

See HiRez - http://tomyoda.deviantart.com/art/Corona-aV7-2014-10-471313341

Settings for Landscape renders :

PT -

dof off:
GI\AA - 4(or 6)
Light Samples - 2
(There is no sense to increase options when the similar exterior is visualised.
It is a lot of objects, many small details, shades and light is allows to lower options.)

dof on:
GI\AA - 1
Light Samples - 1

HD -
Precomp - 12
Record - 512

Dof -
F-stop - 1.2
Shutter - 125
Sensor - 80,135,255,300,400,600,800,1200



ps. Look my tests in LJ on a tag - corona render
http://tomyoda.livejournal.com/tag/corona%20render



2014-07-28, 15:15:19
Reply #34

maru

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Settings for Landscape renders :

PT -

dof off:
GI\AA - 4(or 6)
Light Samples - 2
(There is no sense to increase options when the similar exterior is visualised.
It is a lot of objects, many small details, shades and light is allows to lower options.)

dof on:
GI\AA - 1
Light Samples - 1

HD -
Precomp - 12
Record - 512

Dof -
F-stop - 1.2
Shutter - 125
Sensor - 80,135,255,300,400,600,800,1200

I think it doesn't make sense to use GI/AA 4 or 6 when DOF is off and 1 when DOF is on. You should use about 16 when DOF off and at least 4 when DOF on. On the other hand, this isn't so important if you have lots of time to render. I also wouldn't recommend using HD cache for exterior shots. PT+PT should work fine amd you don't have to waste time for HD cache precomputations.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-07-28, 17:51:47
Reply #35

Ludvik Koutny

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Settings for Landscape renders :

PT -

dof off:
GI\AA - 4(or 6)
Light Samples - 2
(There is no sense to increase options when the similar exterior is visualised.
It is a lot of objects, many small details, shades and light is allows to lower options.)

dof on:
GI\AA - 1
Light Samples - 1

HD -
Precomp - 12
Record - 512

Dof -
F-stop - 1.2
Shutter - 125
Sensor - 80,135,255,300,400,600,800,1200

I think it doesn't make sense to use GI/AA 4 or 6 when DOF is off and 1 when DOF is on. You should use about 16 when DOF off and at least 4 when DOF on. On the other hand, this isn't so important if you have lots of time to render. I also wouldn't recommend using HD cache for exterior shots. PT+PT should work fine amd you don't have to waste time for HD cache precomputations.

Actually, for the super-extreme DoF shots he does, setting GI/AA balance all the way down to 1 may pay off. It's an extreme case, so taking extreme measure may be appropriate :)

2014-07-29, 05:21:35
Reply #36

rampally

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What kind of camera are you using sir ???
is it corona hahahah GREAT PHOTOS

2014-10-15, 01:26:50
Reply #37

Tom Zamorin

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maru, Rawalanche
guys, plz no overquoting!  :))

rampally
thanks ! ))
i use standart max camera ;)

Pre-Release my new renderpic ))
no post | hdr+Csun | dof | pt+hd


2014-10-20, 03:11:17
Reply #38

Tom Zamorin

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maru,
I should not use what or options GI under any requirement.
Ondra only recommended options from which it is possible to make a start, and it is necessary to study and be arranged under a concrete situation further.
In case of a considerable quantity of a grass and trees, you will not see differences between GI 4-8 and 16, it is possible to take a magnifier glass and to find two pixels which differ absolutely hardly hardly...
(It occurs because trees and a grass is much, many small details, with shades, penumbras and light, all distinction is lost in them)
But will increase time renders... When it is used DOF, it is more appreciable.
As, why I cannot use HD for external shots? After all I used, means it is possible! ;)
And how can HD be vain? After all it helps primary GI! And about what vain time there is a speech? HD has occupied time - to steam of minutes. (For a final picture at 2-10 o'clock, HD 2-10 minutes that does not mean!

The theory it is good, but practice is better, and ideally theory + practice.
I have deliberately put low options GI/AA (not from misunderstanding of options), I have spent a lot of time for tests to choose these options.
If the result on 99 % is identical, why I should increase options, and as a result time?

Sorry for my English
(I hope you me understand)


2014-10-20, 03:16:35
Reply #39

Tom Zamorin

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Hi Coronamans ! ))

Small WIP:

no post post i sleep)


no post

post

« Last Edit: 2014-10-20, 03:21:16 by Tom Zamorin »

2014-10-20, 03:51:30
Reply #40

Tom Zamorin

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GI/AA - 4/2:
no post


post: only contrast in CFB (corona frame bufer)



GI/AA - 24/8:
no post


post: only contrast in CFB


GI/AA - 12/12:
no post


post: only contrast in CFB


Find 10 differences and tell to me about them ... ;)
At what options GI/AA it is pleasant to you more?


With postprocessing in LR
I have created presset on the first picture and have applied it to all the rest

GI/AA - 4/2:





GI/AA - 24/8:


GI/AA - 12/12:


What variant is pleasant more, light or dark?

ps:
I deliberately show so much pictures in this post that you could compare a pure picture and to postprocessing at different options GI/AA
That you could see as quality changes at different options, or does not change.

2014-10-20, 23:22:08
Reply #41

Tom Zamorin

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I thank all responsible for the help...

Last pictures WIP, I will not spread more, only already the ending.
The project big (5 various statuses of days - a dawn, day, evening, a decline, night + various variants of illumination by lamps.)


2014-10-21, 10:02:59
Reply #42

maru

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What do you mean by "GI/AA". Do you mean GI/AA balance  / Light samples multiplier. So the firs value is GI/AA balance and second is LSM?

In Corona changing these parameters will not make your image look any different. But it will make it render faster or slower! I understand it may be hard to switch from typical Vray/MentalRay thinking to Corona but I think it is essential to understand what you are doing to achieve optimal performance. You are right that it doesn't really matter if you have lots of time. But in such case I would recommend using default settings unless you know what you want to change and why.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2014-10-21, 16:17:22
Reply #43

Tom Zamorin

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maru,  ))
Hi!

Remember the message before you have learnt options:
Quote
Beautiful photos. Especially love the macro shots. What lens did you use? ;)

If arranges result, what for to speak about I should use what options?

And if so it would be desirable to prove the case, create the big scene similar to mine,
with a considerable quantity of vegetation and a fog,
Also show on an example as noise leaves faster.

But I know that you will not do what scene,
Therefore, I will show one example:

I kept render, through certain time (1:35,3:00,5:00)
I will show only 1:35 an example (5:00 you can see above)

GI/AA | LS - 4/2:

GI/AA  | LS - 24/8:

GI/AA | LS - 12/12:

I think it is not necessary to explain, where it is more than noise?
In 3 hours there was a same situation, only a difference hardly it is less, and by 5 o'clock became a difference became imperceptible.

Increase gi gives more accurate picture
Increase light counts further a ray of light (it is visible on examples above)

(Depending on a situation it is possible not to raise adjustment light sampler, and it is possible to increase force of a light source
Or in general to correct it in PS. As it is pleasant to whom, its will, its problem...)

At a forum there is a subject
https://forum.corona-renderer.com/index.php/topic,5557.0.html
I was initially what to show options, but now I will not do it, it in what does not result, I do only "service of a bear" (Russian proverb)
Especially I do not see positive result from display of options who has not entered in dialogue, and at all have not helped me, having responded to some simple questions ...

And me without a difference in what renders to work, vray, final render, brazil, arnold, maxwel...
I in any can. But it is pleasant all more Corona.


\\\\

« Last Edit: 2014-10-21, 17:35:59 by Tom Zamorin »

2014-10-25, 11:25:53
Reply #44

Tom Zamorin

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faloff map in translucency slot


It was played with different parametres: falloff type & falloff direction












2014-10-25, 22:38:52
Reply #45

borisquezadaa

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Thats a clever idea. Never tought about.
What i do with Corona My Corona post of random stuff rendering
WARNING: English.dll still loading...

2014-10-27, 20:57:26
Reply #46

deneb26

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Nice tests.
I applyed a falloff-map into translucency-slot for lampshades before, too.

Thx for sharing.
Ale

2015-05-16, 02:20:37
Reply #47

Tom Zamorin

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borisquezadaa,
No problem ))

deneb26,
Is glad to be useful ))

test V&A in CoronaMtl :



Fake SSS:





HDR map in DOF:

This effect as does not influence on render time. It is good to use with animation.
Mixing 2 HDR through fallof map, can put more interesting results.

______________________________________________________________________

Corona have accepted for a photo))

On http://www.deviantart.com, my work has got to the collection of photos)))

The ninth pic with top
http://elynenoir.deviantart.com/journal/Small-Worlds-Part-32-492117433

Corona the BEST)))





« Last Edit: 2015-05-16, 08:09:09 by Tom Zamorin »

2015-07-06, 01:38:48
Reply #48

Tom Zamorin

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2015-07-06, 01:43:39
Reply #49

Tom Zamorin

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2015-07-08, 00:51:27
Reply #50

Sportler

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They are really good, and the stylized look is really.. Hmm, artistic in a way I suppose. Can't find the word, but they are aesthetically pleasing to my eyes at least :D

2015-07-08, 01:07:06
Reply #51

mitviz

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very nice work
Mitviz
Professional Modeling and Rendering Solutions
Intel core i7-5960x cpu @3 GHz, GeForce GTX 970

2015-07-09, 00:10:27
Reply #52

HLeandre

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Really interesting work!