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[Max] General Discussion / Corona- Surface details and glosiness??
« on: 2014-10-06, 21:43:22 »
I have been reading up a lot on surface details and how that affects how glossy/blurry reflections become including brushed surfaces. I decided to experiment by using only bump or displacement maps to influence how blurry reflections can become but I have noticed I still need to enter a value in the glossiness to get the desired effect. I am guessing the bump/displacement details are not tiny or fine grain enough or Corona only renders with glossiness parameters specified?
EDIT: Seems a glosiness map or surface roughness map is required to get the end result. Seems bump maps cannot be used to specify surface roughness or glossiness using Corona.
EDIT: Seems a glosiness map or surface roughness map is required to get the end result. Seems bump maps cannot be used to specify surface roughness or glossiness using Corona.