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Messages - studio.grid

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Jobs / Archviz 3D Artists Wanted / Cinema4D
« on: 2023-09-30, 08:32:27 »
We are seeking an experienced 3D visualization artist to join our team.
This is a remote position for production on several large scale projects, with the possibility of developing into a full-time role within the company.
If you are interested check the link bellow and follow instructions to apply.

LINK:
https://www.behance.net/joblist/275243/Archviz-3D-Artist-Cinema4D

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Gallery / Arts Building
« on: 2022-03-19, 10:04:00 »
Arts Building - created with Cinema4D / Corona / PS

www.studio-grid.net


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Gallery / MSD Villas
« on: 2021-07-21, 21:06:40 »
MSD VILLAS
3 luxury villas for mother, sun and daughter.

Cinema4D / Corona Render / PS
https://www.studio-grid.net

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Gallery / Desert Resort
« on: 2020-09-01, 11:07:53 »
Concept of villas are meant to literally emerge from the desert like a geological rock formation that is surrounded by an untouched natural landscape.

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Gallery / Private Villa
« on: 2020-08-31, 17:24:38 »
Private villa in Saudi Arabia with a cozy daily atmosphere.
The theme of the project is that of the "vertical oasis". The villa is structured a bit like a tree, with suspended rings that whilst shading the villa also allow for planters to surround the upper floors acting as a visual filter in relation to the surrounding urban environment.

www.studio-grid.net

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[C4D] General Discussion / Re: Layered material
« on: 2020-02-17, 13:46:50 »
back to the first post.
How can I control scale of 2 different materials (textures). For example i have base material controled by UV editor, and for second I just need basic cubic projection.
When I first add base materials with uv projection and then add 2nd material with cubic projection with opacity inside shader so the part of first material is visible, then cubic projection overides uvw of first material
need help.

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[C4D] General Discussion / Re: Layered material
« on: 2020-02-12, 17:54:29 »
question no2. related to c4d

Related to adding vegetation trees with controlable positions:
Usually I added vertex points in top view in places I want to have tree and conform it to terrain surface. And I insert one tee and clone it to each point of previous mesh.
Workflow in c4d is simillar to this? How can I conform vertex points of one mesh to terrain object (other mesh)?

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[C4D] General Discussion / Re: Layered material
« on: 2020-02-12, 17:37:26 »
So helphull thanks.
And how to apply different displacement maps to different terrain parts with control of displacement and texture itself scale factor ?


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[C4D] General Discussion / Re: Layered material
« on: 2020-02-12, 15:32:48 »
Nothing's attached.
To be more specific. I'm looking to answer how to texture some terrain shader with different detailed materials per height.
Say I want same sand in lower parts and something more rocky in heigher parts...


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[C4D] General Discussion / Layered material
« on: 2020-02-12, 14:31:10 »
Hello,

I'm new to C4d and corona considering replacing current softwares with c4d+corona, so I'm doing some testings...
Question (there will be more later):
I use Layered material and I cant figure out how to control scale of each material individualy inside layered material, with some basic cubic projection?

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[Max] I need help! / HDRI
« on: 2014-11-22, 17:00:54 »
Hi,

I have HDRI in environment slot for lighting exterior scene. I would like to remove HDRI from image when rendering I want just black background...
how?

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[Max] I need help! / 2d trees & people
« on: 2014-11-09, 12:25:31 »
hello,

what workflow you use for placing 2d trees & people cardbord in model, so  thay can trace shadow in corona? I use aviztools 2dimage plugin for vray and maxwell but they don't support corona material...

please help urgent.

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