Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: aaouviz on 2021-04-15, 18:24:04

Title: Random bitmap texture
Post by: aaouviz on 2021-04-15, 18:24:04
Ok, so bare with me here, this might get a bit messy...

I want to know if it's possible to use multiple bitmaps when tiling. I know the multi-map node exists, as well as the UVW randomiser, but for the life of me I can't figure out how to get a random selection of the multiple bitmaps tiling across a texture.

I don't want the randomness per primitive, or per instance, but when the tiling is happening...hopefully the video explains my situation best.

Thanks!
Title: Re: Random bitmap texture
Post by: romullus on 2021-04-15, 19:41:53
Randomizer is a good choise for your task, you just need to throw multi map out of equation and add your bitmaps to single sheet. Look at the attachment. I also highly recommend to watch official Corona tutorial about UV randomizer - it's full of very useful information.

Title: Re: Random bitmap texture
Post by: Frood on 2021-04-15, 20:01:27
Another option would be to use BerconTiles + Multitexture (in BerconTile mode) if you want to keep single textures. And a third: slice the surface, break vertices and then use Mesh Element mode of CoronaMultiMap (fixed tiling here though, but maybe an advantage if you want to have full control).


Good Luck


Title: Re: Random bitmap texture
Post by: aaouviz on 2021-04-17, 10:29:34
Super helpful, thanks guys!