Author Topic: Phoenix FD & Velocity Pass  (Read 1036 times)

2021-10-01, 23:27:05

swedgedesign

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Hey guys

New to using Phoenix FD with Corona but can't seem to find any information on rendering smoke particles with the velocity pass - I know there is velocity information generated when running the smoke sim, but how do I then take that and use it to create data that I can use in compositing?

2021-10-04, 17:05:12
Reply #1

maru

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So you want to render, for example, animated smoke, and then take the rendered output and add motion blur to it in postproduction based on the velocity data?
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2021-10-29, 15:57:04
Reply #2

swedgedesign

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Hey maru

Just checked this post now and thanks for getting back to me. Yeah that was exactly what I was trying to do - the client asked for a very faint smoke effect so I got away with no motion blur on the smoke particles but it would be good to understand how this could be applied for future projects.