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[Max] General Discussion / Re: Timeline freeze first time used
« on: 2021-09-17, 12:43:19 »
Thank you for the replies.
The problem happens with a emply scene, not sure if it's corona related.
I'm using coronabitmaps in some of those libs. Like Frood said in the other thread it seams 3dsmax it's loading something in the backbround.
The more materials I add to the library, the longer the process takes, and just happens for the first time i use the timeline. (with an empty scene)
What's bothering me is trying to understand what the relationship has with the timeline.
The obvious solution it's to remove the libraries and load when i want to use it, or close the SME before i use the timeline. Not the solution i'm happy with.
Thank you.
The problem happens with a emply scene, not sure if it's corona related.
I'm using coronabitmaps in some of those libs. Like Frood said in the other thread it seams 3dsmax it's loading something in the backbround.
The more materials I add to the library, the longer the process takes, and just happens for the first time i use the timeline. (with an empty scene)
What's bothering me is trying to understand what the relationship has with the timeline.
The obvious solution it's to remove the libraries and load when i want to use it, or close the SME before i use the timeline. Not the solution i'm happy with.
Thank you.