Author Topic: ** Corona Animation ** -- relationship setting quality/time  (Read 165469 times)

2013-09-08, 10:02:48
Reply #30

rafpug

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verification pixel resolution
conversion by QuickTime in HD 264

Aspect Ratio original 1080x720
HD 720
 

2013-09-08, 10:10:47
Reply #31

rafpug

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verification pixel resolution
conversion by QuickTime in HD 264

Aspect Ratio original 1080x720
HD 720
 

Uncompressed video aspect ratio 1080x720 and has a size of 744Mb

converted from Quicktime HD.264 -> 26.7 Mb size   for Youtube HD

2013-09-08, 12:57:35
Reply #32

rafpug

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Unifamiliar house   Animation  Aspect Ratio 1280x720 HD

inside/outside  with textures and global illumination, etc. ..!


I enclose the model schema

Greats
Raf

2013-09-10, 00:55:02
Reply #33

rafpug

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Global Illumination

Configuration Renderer

Comparison   
                 --> Progressive -- PT+PT / PT+HD
                 --> Bucket  -- PT+PT / PT+HD


2013-09-11, 00:37:11
Reply #34

rafpug

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Renderer : PROGRESSIVE

PT+HD
progressive rendering 00:01:16


2013-09-11, 02:12:42
Reply #35

rafpug

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I chose to 6 sequences, 2 frames with more brightness and less noise effect based  1m.16sec (progressive rendering)


A = PTs 32  Max.s 20
      GI: HD CACHE  2 - 50 - 10 - 2 - 1000    Secondary  2 - 5 - 3 - 0.9 - 0    Time: 0:01:17 | Passes: 12


B= PTs 32  Max.s 20 + LSm 10
     GI: HD CACHE  2 - 50 - 10 - 2 - 100      Secondary  2 - 20 - 3 - 0.9 - 0   Time: 0:01:21 | Passes: 4


AB comparisons before the test to the  Time/Passes/Quality

2013-09-12, 00:10:58
Reply #36

rafpug

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A = PTs 32  Max.s 20
      GI: HD CACHE  2 - 50 - 10 - 2 - 1000         Secondary  2 - 5 - 3 - 0.9 - 0    Time: 0:01:17 | Passes: 12


Changed Parameters:

A = PTs 32  Max.s 20
      GI: HD CACHE  0.2 - 512 - 10 - 2 - 3000    Secondary  2 - 5 - 3 - 0.9 - 0    Time: 0:01:17 | Passes: 12


Progressive Rendering 0:01:16  Passes 0
Time rendering "effective" remains unchanged 0:01:17 

2013-09-12, 00:34:40
Reply #37

rafpug

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B= PTs 32  Max.s 20 + LSm 10
     GI: HD CACHE  2 - 50 - 10 - 2 - 100        Secondary  2 - 20 - 3 - 0.9 - 0   Time: 0:01:21 | Passes: 4


Changed Parameters:

B= PTs 32  Max.s 20 + LSm 10
     GI: HD CACHE  2 - 45 - 10 - 2 - 4000      Secondary  2 - 20 - 3 - 0.9 - 0   Time: 0:01:20 | Passes: 4



Progressive Rendering 0:01:16  Passes 0
a second less 0:01:20

2013-09-12, 01:23:04
Reply #38

rafpug

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Method : PROGRESSIVE  PT+HD

Aspect Ratio 640x480

Progressive rendering
Time limit   0h:01m:16s
Pass  limit    0


comparison tests

D (default) = PTs 16  Max.s 20
      GI: HD CACHE  1 - 256 - 3 - 2 - 100          Secondary  2 - 20 - 3 - 0.9 - 0    Time: 0:01:23 | Passes: 22


A = PTs 32  Max.s 20
      GI: HD CACHE  0.2 - 512 - 10 - 2 - 3000    Secondary  2 - 5 - 3 - 0.9 - 0     Time: 0:01:17 | Passes: 12


B= PTs 32  Max.s 20 + LSm 10
     GI: HD CACHE  2 - 45 - 10 - 2 - 4000          Secondary  2 - 20 - 3 - 0.9 - 0   Time: 0:01:20  | Passes: 4

2013-09-12, 20:00:47
Reply #39

rafpug

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 'Arithmetic Mean'

Formula: Arithmetic Mean = sum of elements / number of elements
                 = a1 + a2 + a3 + ... + an / n
 
Example to find the Arithmetic Mean of 3, 5, 7.
 
Step 1: The sum of the numbers are:
               3 + 5 + 7 = 15
 
Step 2: The total numbers are:
               There are 3 numbers.
 
Step 3: The Arithmetic Mean is:
               15 / 3 = 5


Formula  = GI Arithmetic Mean
              = aD + aA + aB  / n


Renderer :PROGRESSIVE

PT + HD

PTsamples 26
Max. samples intensity 20

Lights
Samples Multipler  4,666

Progressive Rendering
Time limit  00:01:20


GI: HD CACHE  1,067 - 271 - 7 - 2 - 2367     Secondary  2 - 15 - 3 - 0.9 - 0    Time: 0:01:27 | Passes: 10

2013-09-12, 20:15:46
Reply #40

rafpug

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Comparison Tests

PT + HD

A = Default
B = Mean

2013-09-12, 20:43:09
Reply #41

rafpug

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Hi Ondra,

I wanted to ask:
passing from method PT+HD to method  PT+PT, the last values ​​are assigned to the secondary GI ?

Or return all to default by assigning PT+PT ?

Thanks
Raf

2013-09-12, 21:02:43
Reply #42

rafpug

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Consider from this last base B, to make comparisons with other methods in function of the Time limit 00:01:20 and Time effective ..Xn

2013-09-12, 22:03:31
Reply #43

rafpug

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Method  PT+PT


The example is based on the last render (B =Mean.jpg)

I made ​​the method PT + PT
Time limit of the test is 00:01:20

With the method PT+PT Time limit corresponds to the actual time of rendering !

Time: 0:01:20 | Passes: 6

2013-09-12, 22:23:49
Reply #44

rafpug

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Compare  PT+HD   PT+PT

Time limit   00:01:20


PT+HD =  Time: 0:01:27 | Passes: 10

PT+PT  =  Time: 0:01:20 | Passes: 6