31
Gallery / Re: Beautiful Computer Generated Images V. - Classic Nowness
« on: 2017-06-07, 22:15:35 »You've done it again Jakub! I am still keeping tabs on this project of yours and it never ceases to deliver. Really outstanding work as far as I am concerned :)Hey nkilar, thank you for your super cool appreciation! Totally not sounding like gibberish haha! Thank you so much for beautiful words! :))
That said, let me throw the ball to ya. Johaness told you his method of post-production on his renders, mind sharing yours to us? Specifically I am wondering if you are doing the whole 32 bit -> lut -> layer after layer of correction type of workflow or is it something else?
These renders really have a nice, sophisticated yet down to earth feel to them. The subtle glows and really great color tones are magnificent, not to mention the really pleasant lighting.
Yeah, I know that sounds like gibberish but still :P
Regarding your question - Yes Johaness "revealed" his mapping - I am going to tell you as much as I can! First of all - my mapping is still being changed/developed - its not something that is particularly set. Currently, my most recent version of it (might change as I try and experiment a lot) goes like this:
1. I prepare the scene, models, materials etc. - we could talk hour about this, but I want to get to the mapping.
2. I setup my first lighting - and play a lot a lot a lot to get it right (still no mapping applied - just raised highlight compression to 2.0 or so) - I play till this looks good.
3. Now when everything is setup - I start to play with tone mapping. What I do first is that I load my LUT - I have my library of custom LUTs I have been developing for years, done in magic bullet looks. I have some particular selected ones I always find does what I like - this is my main "signature" tone mapping - and I unfortunately would love not to share it (yet). Then when those are loaded (I switch between them) I start to play with everything! Highlight compression, Filmic highlights, constrast, filmic shadows, temperatur etc. everything together with the LUT. Then I also adjust my lighting / materials to fit the mapping I like.... I know, its tones of variables - but that is what it is, tons of variables each tuned to work with each other.
To note - for this project (Classic Nowness) I used planar lights only - nothing else! Please see attached max file with the lighting of the second scene with tonemapping (wihtout my custom LUT).
4. The rendered file I bring to photoshop and play with it in normal fashion (vibrance etc.) of elements I would love to enhance.
So thats pretty much it (for now) but I want to experiment much more.
Again top notch stuff.Thank you so so much! You do really great renderings! I used planar light only - nothing else for whole this project! Please read my description above. I would love to add - I use include/exclude in the light to light floor/walls/main character separately - this is something I dont see people does as much but is a very powerfull way to make lighting look professionaly lit! :)
What did you used for lighting hdri or sun+sky?
Super natural...
Really nice images, a lot to look at for inspiration.Thank you!
I'm still striving to reach this level of quality. And thank you for the beautiful models.Thank you and wish you all the best!