Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - shiftman2012

Pages: [1]
1
Corona renders incorect fog, when a box is created, camera placed in it, and volume material applied to that box . Maybe it is called incorrect inside outside medium volume determining?
Will this be fixed in future releases? In vray we have option to select gizmo shape. Also it would be great to have Volume Fo g Height option to set, because now there is no option to limit fog in height.
It was planned for 1.7 release Better determining inside/outside medium.

2
I would llike to request Dispersion (refractive abberation) feature in Corona. When it is going to be implemented ? Is it hard to implement? Two yeqars after, and still this feature is not done.

3
i would like to request implementation of better memory management for pc with limited ram amount.
it is common problem when there is not enought memory when renderign with corona ; even with 32gb ram. now there is no option to tell corona not to use all available ram.
in this case cpu usage drops, because corona starts caching to disk, when memory not enough.
in my experience corona 1.5 uses almost all available ram (displacement turned off), and crashes (total pc 31.6gb ram of 32gb ram).i have read same experience on russian forum, that corona uses way more ram than vray.
it would be great to have option to set limit for ram memory corona to use ( as it is done in vray- dynamic geometry ; and low memory embree checkbox), so that computer does not run out of memory.
this option should make corona load information on rendering time, not at one before rendering.

still i am not using corona on daily basis, because of this memory management problem. because i dont know if corona renders my project fine, or it runs out of all my memory and crashes.

4
very slow multiscatter parsing with many instances comparing to vray / 2-3 times slower
 i tested scene with 5000 000 grass instances. 25 sec corona waits for something and does nothing, parsing starts at 28 sec.
 it takes 40-50 seconds to start rendering in corona. comparing to corona scatter - it takes 10 seconds. vray starts rendering after 20-25 seconds.

 is there a way to speed up parsing using multiscatter? or it could be improved in future corona versions?

 corona 1.5 multiscatter 1.3.6.3 3ds max 2016, 2014

5
I would like to request Real Camera Response tonemapping operators in Corona.


6
It would be nice to see implementation of blender microdisplacements/adaptive subdivisions  feature in future Corona versions.


https://www.blenderguru.com/tutorials/introduction-microdisplacements/

7
I would like to request to add  Corona environment override check box in Corona light select pass render element.

To use 2 variants of environment light in light mixer. One for 3ds max environment slot, and one for corona environment override. This is important because this lets create day and evening visualisations in one rendering.  Environment for daylight (sky), and corona environment override for evening, night visualisations.

8
i would request these corona scatter basic features

define corona scatter borders by splines. this important basic feature is missing. and do not use corona scatter therefore.

also add border behavior options (density, rotation, scale) . rotation by maps. all these fratures are in multiscatter, you can look for them and see how they work

Pages: [1]