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HDRI and Sun+sky test render.
Image Box Studios:
Hi to everyone.....i am hereby posting my first, 2 test render images without any post process, one with Hdri setup and another with Sun+sky mode. i think Hdri render has more depth and contrast as you can see here, we can easily define sofa wrinkles with Hdri setup. but with sun+sky mode i lost the details.
what do you guys think. also i have another question that how to remove white small dots[sparcles] on wall below paintings. how can we render a noise free image with Hdri setup.
Sun+sky mode took 6 hour for render 3000px image size with 40 passes[MSI=200, and HD Cache- Record Quality=1024].
Also how can i reduce my render time.
Thanks.
Cyanhide:
First, i would reduce all of your bump, its just too much.
Those doors really need some work, is it composite? Wood? Its hard to tell.
If that's the only window your gonna keep there really isn't any point of having HDRI lighting. And did you add a portal in front of your window?
I really love your floor, would love to know where you got the texture :3
Carpet is nice, but it almost looks like a towel.
The second picture is better,
Ondra:
Since the interior has very small window, I would suggest using portals.
maru:
I would recommend following this guide:
https://corona-renderer.com/wiki/performance_debugging
Image Box Studios:
--- Quote from: Cyanhide on 2014-07-29, 14:38:33 ---First, i would reduce all of your bump, its just too much.
Those doors really need some work, is it composite? Wood? Its hard to tell.
If that's the only window your gonna keep there really isn't any point of having HDRI lighting. And did you add a portal in front of your window?
I really love your floor, would love to know where you got the texture :3
Carpet is nice, but it almost looks like a towel.
The second picture is better,
--- End quote ---
Hi Cyanhide...thanks for your reply. As i am testing corona, so i leave the details but i will definitely reduce the bump value on doors and wall.
You mean to say that if there is a small window in my room, i avoid hdri setup. yes, i did a portal on window.but i have a issue with portal light. actually i created a plain with single face and applied corona portal material on it. but i want to know that if i place a portal on window with single face then what will be the direction on that plain's normal.
Floor material---its is very simple and created by myself. here are the floor settings:- Diffuse level=0.7, apply floor stone texture on diffuse slot, IOR=1.52, apply falloff on reflection and lower black color value to 48,48,48 in falloff. thats it.
carpet look like a towel- ha ha ha....ok i will change it later.
again thanks.
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