Chaos Corona for Cinema 4D > [C4D] Daily Builds

Chaos Corona 12 for Cinema 4D daily builds - Changelog

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Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1kZij6EEuQ1y-raj9m83P_6sRQ3TSUXCM):


* Fixed:
* Fixed rare crash in Scanned Material
* Fixed color picker stuttering when changing values via HWB
* Fixed freeze when updating material preview of Corona material with TilePro shader
* Fixed crash when switching active camera via camera lister dialog
* Fixed a typo in Tile shader tooltips
* Conversion improvements when rendering native C4D materials
* Fixed NaNs warnings possibly happening in some scenes with small triangles
Note: All changes in this build will be released in a v11 Hotfix

FilipS:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1kZij6EEuQ1y-raj9m83P_6sRQ3TSUXCM):


* Added:
* Added option to distinguish by materials to Cryptomatte
* Added bend parameters for decals
* Added option to reorder tabs in Lister dialog by mouse dragging
* Changed
* Bump UI in Physical material is now enabled by default for new materials
* Lister dialog numeric widgets now use the same step size as standard C4D UI
* Extended maximum shutter speed in Corona camera to 10'000
* Extended maximum time limit of render from 24 hours to 240 hours
* Fixed
* Fixed copying of submaterials when copying Layered material between documents in newer C4D versions
* Fixed issue with Volume material rendering slower than equivalent Physical material
* Fixed issue with VDBs sometimes not rendering via Team Render
* Fixed handling of Takes in Select shader and Select material
* Fixed rendering of cached Pyro simulation via Team Render
* Fixed issue with visibility, masks propagation and Material ID not working for Scanned material
* Fixed usage of assets from Scene database in Corona Bitmap, Corona Proxy and Scanned material
* Fixed IR updates when modifying fields
* Fixed issue with all Scanned materials having the same color in ID pass
* Improved performance of Corona renderer with bucket rendering on high-core count machines

Ales:
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1kZij6EEuQ1y-raj9m83P_6sRQ3TSUXCM):


* Added:
* Scene converter can now convert between Corona and C4D bitmaps
* Added rotation parameter in Corona bitmap
* Optimized cloud generation and added density scaling for more user control
* Added tooltips in Corona Sun
* Scene export to Corona Standalone now supports C4D filter shader
* Fixed:
* Fixed regression where camera tone mapping would not synchronize with VFB in normal (non-IR) render
* Fixed issue where sky with clouds was dimmer compared to sky without clouds
* old scenes will be loaded with Sky object in legacy mode for backward compatibility
* Fixed Alpha interaction option in Scanned material
* Fixed incorrect defaults for dome mapping parameters
* Fixed usage of Corona Proxy as distribution target of Chaos Scatter
* Fixed issue with Corona Proxy scale not being taken into account when used with edge trimming
* Fixed usage of animated Corona proxy in Chaos Scatter

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