Chaos Corona for 3ds Max > [Max] Resolved Feature Requests

Bitmap Transform_source(FStorm) or Mapping_source(VRay) feature

(1/3) > >>

It would be great if we ad a possibility to bath control UV values with one bitmap source to control transforms in all channels in one material.
Something similar like you have done with "Use settings from map" in Corona Color Correct Texmap.
It might be combined also with randomize option and/or color correct(optionally).

I have the same request!

Alexandre Besson:

This feature is very important when scaling textures for assets.
Currently, Diffuse, Roughness, Bump, Normal, Metalness all need to be scaled on the channel, which is very troublesome. Take time away from creativity.

+1 !!


[0] Message Index

[#] Next page

Go to full version