Chaos Corona for 3ds Max > [Max] Resolved Feature Requests

RGB image-mapped bokeh


For the utmost in realism, bokeh should be image-mapped. In real-life, lens bokeh have different characteristics in the red, green and blue channel (chromatic aberration), something that would be cool to see a renderer support (the peregrine labs bokeh plugin for Nuke sopport this, and the results are fantastic!).

It will be implemented, but this chromatic abberation simulation method is not correct at all ;)

Chromatic aberration was the incorrect word for it sorry, but please support individual rgb's for the bokeh map!


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