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Messages - jiggedyjiggedy

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I'm hoping someone can help me with this issue. It seems like it might be really straightforward, but my brain just can't it right.

I have some emitters that are emitting some "sequins", which then dynamically fall from above and land on the ground. I also have a cylinder as a gold award as the main focus of the scene. In order to get the sparkly reflections from the sequins, the only way I could make it work was to rotate the hydra lighting very quickly in all directions so that the light was constantly catching on the particles as they fall. The problem is this then also affects the lighting and reflections on the gold disc.

So what I'd like to do is render the sequins and the gold disc separately and comp them in AE afterwards. Normally not a problem, but as there are sequins both in front and behind of the award disc, I want to be able to render the sequins, but masking out any that fall behind the award so that I can simply put the solo award layer behind the sequins in AE.

I hope I've explained that correctly. Is there a simple way to achieve this? I have tried with object masking but haven't had any success.

Many thanks!

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