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Messages - romullus

Pages: 1 ... 487 488 [489] 490 491 ... 589
7321
Hey Martin,
not sure if it's known, but converter fails to change photometric light's shadow type to Corona if shape of those lights is set to anything but point.

7322
Work in Progress/Tests / Re: headoff's 'gallery'
« on: 2015-07-23, 14:03:46 »
Curious how bubbles in pot are made? It looks very good.

7323
Not yet. You can post about it to feature request section, as i don't recall anyone asking about it.

7324
You should probably open a support ticket: https://coronarenderer.freshdesk.com/support/tickets/new

7325
[Max] Daily Builds / Re: New displacement feedback
« on: 2015-07-23, 09:46:43 »
There's clearly visible polygon edges in your Corona render (ear, chin). Can you render with grey material to see if it's made by displacement or by SSS?

7326
This is already known and logged, no need for reporting :]

7327
[Max] Daily Builds / Re: New displacement feedback
« on: 2015-07-22, 17:21:20 »
I was asking about smoothing, not faceted noise bug, but if you say it's working fine i latest  build, then i'll wait for it to become available for us mortals :]

7328
[Max] Daily Builds / Re: New displacement feedback
« on: 2015-07-22, 15:47:50 »
Well if it's a bug and it will be adressed, than it's even better :]

One more question, though. Why do you guys opted to non smoothed polygons output after displacement? Or it is temporary too?

7329
[Max] Daily Builds / Re: New displacement feedback
« on: 2015-07-22, 14:56:31 »
There's quite clearly visible line seen where subdivision gets lower when screen size mode is used. In attached picture is shown comparison between world size (left) and screen size (right). Maybe some kind of treshold spinner could be introduced in CoronaDisplacementModifier to allow user to fine tune when adaptivity kicks in?

7330
[Max] Feature Requests / Re: HDR Sequence reading
« on: 2015-07-22, 10:40:14 »
Ifl format is not supported at the moment. You have to use native bitmap loader for that.

Moving topic to feature request section.

Edit: i edited your post to rename topic.

7331
[Max] Daily Builds / Re: Re: Daily Builds
« on: 2015-07-21, 21:55:42 »
Done!

7332
[Max] Daily Builds / Re: Daily Builds
« on: 2015-07-21, 21:22:43 »
Build jul 21
  • Displacement filtering not working. Changing filtering blur affects only subdivision pattern, but displacement itself remains the same no matter blur value.
  • Displacement produces kinda faceted result. See attached pic.

Is it known issues or should i start filling mantis report?

7333
I think navigation between offset and tiling U/V fields by using tab / shift-tab or arrow keys might be improved. In native bitmap loader it is working like this: offset U <-> offset V <-> tiling U <-> tiling V which makes to do changes in say tiling very easy. In CoronaBitmap however it works differently: offset U <-> tiling U <-> tiling mode U and offset V <-> tiling V <-> tiling mode V I found it way less convenient.

7334
[Max] I need help! / Re: Resource efficiency question
« on: 2015-07-20, 23:36:40 »
Ok then, thanks to all for answering!

7335
[Max] I need help! / Resource efficiency question
« on: 2015-07-20, 22:45:38 »
Does Corona see difference in terms of resource efficiency between workflow shown in attached images A and B? Does it load same bitmap multiple times in case A?

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